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PvP grounds alias arenas

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Badger:

--- Quote from: GroeneAppel on March 22, 2010, 06:47:14 pm ---It would COMPLETELY ruin the fallout feeling.

--- End quote ---

I would say what equally ruins the Fallout feeling is people gunning others down in cold blood and not getting a reputation for it.

blahblah:
I voted Yes but I don't like loot lockers findable in arena. What you bring is what you use. And it could be player regulated. Don't want to fight someone overpowered, then just find some lower-level person wanting some fun.

The arenas could be in places like junktown where there already rings, but this would be maybe a room under some buildings for quick 1 on 1, or a special area outside of Klamath for team on team matches.
Then again, if it's player-regulated expect a fuckton of griefers and spoilsports. So maybe some sort of "teleport" for players who go inside a special room and click a button in terminal saying "let's fight in this mode" and gives them an arena just for themselves.

Spectators are a bad idea. Just Fraps it. And rewards would be loot from others and whatever else was promised. For people you trust you can make friendly bets and be sure they'll pay up.


--- Quote ---I would say what equally ruins the Fallout feeling is people gunning others down in cold blood and not getting a reputation for it.
--- End quote ---
Reputation does not matter if you can respawn without any consequences 50 seconds later. That's what ruins fallout and we've no way of avoiding it. Who cares about anything if you can't die?

Wichura:

--- Quote from: maszrum on March 22, 2010, 05:53:05 pm ---who likes organised pvp ? think nobody - i prefere, small and spontaneous pvp - absolutely without any rules

--- End quote ---
I think lot of people like organised PvP - just look at any event. No matter what goal is, the most people go there only for shoot to someone freely, without loosing their precious "itanz". So I think that making kind of "thunderdome" for brave gladiators could be a good piece of eintertaintment. Especially when no own equipment will be required, and you can get f.e. some nice, badass and "re5p3ct" titles and names in your char's Karma tab, like it was in F2 after boxing in New Reno, or even some unique item (no, not APA MkII, forget it :>).

But still closing PvP in some places only ... Naah, not necessarily.

And "fallout feelings" kinds are as much as people playing it - for someone it will be mindless slaughter with miniguns and rockets, for other "pwnzing n00bz OMG", yet other would love to stick to a bar in abandoned city and chit-chat for an hour or two or "play Wasteland Sims" in such place. Freedom should be always one and only main idea of Fallout, I think.

Sius:

--- Quote from: CChoc on March 22, 2010, 05:51:25 pm ---I mean you cannot integrade this Deadmatch, VIP, Arena stuff into the real fallout world.

--- End quote ---

Why not? You think that in wasteland there are no rich people that want to see others fight to death? And of course its meant to be as optional PvP feature and it should NEVER replace real world conflicts. Try to think of it like its part of the postapocalyptic world as it could be. But please don't think of it like some wow battleground or something. As I said hardest part (if I ignore technical side of the thing) is how to implement such feature into the world so it will feel natural. For some arena types its obvious.

Tournament + Team Deathmatch
I can already see that some rich bastard like Gizmo or underground scum of New Reno organizes such arenas. At the day they watch box but at night they support this "death madness" and reward only those who stay alive.

Other arena types could be tricky to implement so they would not feel too artificial but even here its just matter of what developers want/don't want to be ingame. If they want FOnline to be realistic and without any of these "artificial" MMO features, then it will be hard to implement such repeatable PvP fights (especially if they should take place in arenas and follow some rules). But I think that if developers want strictly Fallouty stuff ingame without any MMORPG features and components, then we can expect it to be more like simulator of postapocalyptic life rather than the game. But I want to play FOnline because I enjoy it and have fun playing. So for me such feature would definitely hit the black spot and I would simply love having it ingame.

Sius:

--- Quote from: blahblah on March 22, 2010, 07:49:53 pm ---I voted Yes but I don't like loot lockers findable in arena. What you bring is what you use. And it could be player regulated. Don't want to fight someone overpowered, then just find some lower-level person wanting some fun.

The arenas could be in places like junktown where there already rings, but this would be maybe a room under some buildings for quick 1 on 1, or a special area outside of Klamath for team on team matches.
Then again, if it's player-regulated expect a fuckton of griefers and spoilsports. So maybe some sort of "teleport" for players who go inside a special room and click a button in terminal saying "let's fight in this mode" and gives them an arena just for themselves.

Spectators are a bad idea. Just Fraps it. And rewards would be loot from others and whatever else was promised. For people you trust you can make friendly bets and be sure they'll pay up.
Reputation does not matter if you can respawn without any consequences 50 seconds later. That's what ruins fallout and we've no way of avoiding it. Who cares about anything if you can't die?

--- End quote ---

Well I like your idea about what you bring is what you use. But remember, that FOnline is pretty flat right now and if such arenas should be rather tactical, then something like looting at least stimpacks or some weaker drugs from already spawned corpses could provide some fun. But this depends on arena type and looting stuff should be reserved for bigger fights (Assault/CTF).
Edit: Fresh idea comes to me while I was typing this. What if looting new stuff is dependent on objectives you have successfully finished in arena. I mean for Assault it could be like one team defends other attacks. So if defending team can hold attackers for 3 minutes without loosing their first line of defense, then defenders will get some weapons/armors spawned at their respawn point. And vice versa.
 
Anyway in these arenas people should not be punished for dieing. At least not by loosing their items. Maybe some other punishment could be set but I think if there are some conditions to enter arenas then they should be enough. So for example you can take part in Assault only if you have suitable gear = NPC will check your armor/weapon/skills and if you have low gear/skill levels then he will ignore you as you can't be fun to watch in arena since you would die instantly (Edit: I remembered now Assault should be something like story based so it could be done like skirmish between two factions like NCR/raiders so organizer NPC would turn you down as you are not prepared for such battle). These conditions imho should do the trick. So you bring only your weapon/armor/ammo and only drugs and some secondary weaponry (grenades, traps if implemented etc.) should be lootable. And lets say that if you loose in arena you will be punished by item detoriation and ammo that you lost while shooting other people and winner would get his ammo back + some cash maybe or something like that.

Also these arenas should NOT be accessible through regular ways. Only way how to enter them should be chat with NPC responsible for their organization. Once enough of players is signed in for battle they get memo (via radio or something) and they will be somehow transported to battlefield. When the battle is over players spawn at arena guy NPC.

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