Other > Suggestions
NPC level / Player lever / Expierence
Swinglinered:
Level Scaling is bullshit.
Having variable power levels on a random basis would add variety and surprise.
Getting less xp for less challenge has some merit.
Perhaps 1% less xp per 5 of a specific creature killed.
So after killing 100 molerats, I will be getting 20% less xp from them.
Maybe cap it it 1/4 xp minimum.
Oh, and bring back square depletion!
Yes, I troll. We experimented with this before and people hated it.
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