Other > Closed suggestions
random attacks on bases
Nice_Boat:
So basically put up a 24/7 player watch in front of the entrance if you're in a small gang? I thought something like that up on a party with my mate... when we were both really drunk. It went somewhat like this:
- Hey, wanna play military?
- Sure, what are you planning?
- Well, remember that grocery store we were passing on our way? You go there, stand at attention and report back to me every 30 minutes using your cellphone.
- F**k off.
...the only difference being we were actually joking, and you are being serious about implementing something like that in a game that already has a lot of boring parts ::)
Alvarez:
--- Quote from: Nice_Boat on March 21, 2010, 11:48:36 am ---So basically put up a 24/7 player watch in front of the entrance if you're in a small gang?
--- End quote ---
Not really. You have mercs and turrets, ain't it? The only thing about guarding is to supply them with ammo.
A few rats or marauders every 6 hours won't be a problem dealing with, unless the mercs and slaves shoot themselves in the process.
Also, some NPC might follow you to your base. A hungry deathclaw ought for your brahmins for example - so you can grab a ready gun at the entrance and blast it to pieces. Or your guards take care of it.
Critters picking your trail would make permanent entrie/exits more dangerous, and guards would make more sense.
Kryptozoolog:
Or perhaps make theme attackable only if some Real Player is in there depending on the amount of players there
avv:
One instance where this might actually make sense would be if you build a faction base right next to ncr. If whole ncr hated your faction they could try to wipe your base out by sending patrols.
Mystyr:
I think that idea of base being vullnerable to some NPC/player attacks is not bad, but it has to be balanced. It would require some effort to protect the base (providing ammo for mercs making them really useful) and would give at last some feeling of threat in base, while it was totally safe before.
However the chance of being attacked shouldn't be too big so that it won't cause every small or not-yet-prepared gang base being constantly raped by other players.
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