Hey guys. When I started my adventure with Fonline 2238 I was like a child in the dark. Environment was very hostile, gear hard to obtain and ways to level up limited. But I made it.
Thanks to Wiki, few great guys on forum and in game and my own initiative I was able to survive and start having really good time in the Wasteland. Here are some tips I’d like to share with you.
Starting party – It’s almost impossible to play having only one char. Well, you can but other players having tens of alts will have a large advantage over you which is frustrating. So let’s start with 3 characters: Miner, Fighter and Crafter.
Miner:
Our first character - can fight without weapons, excellent starting char, can stay on lvl 6 and just mine resources for much more advanced team. Funny thing is that thanks to HtH traits and high STR he can easily take out an Enclave Patroller with an Avenger Minigun.
10 STR – high Carry Weight (CW)
10 END – lot of Hit Points (HP)
6 PER – doesn’t really matter for this build but can have Awareness
1 CHA – not important
6 INT – 17 Skill Points (SP) per level
10 AGL – necessary to compensate loss of 2 action points (AP) caused by taking Bruiser
1 LCK – not important
Traits: Bruiser and Heavy Handed - typical Hand to Hand (HtH) set
Tag: Unarmed (basic fighting skill without gear) First Aid (to heal in real time) and Outdoorsman (better chance to find resources, chance to avoid combat, can build safehouses)
Perks: Strong Back and Pack Rat, HtH perks
Crafter:
Once we get first 1500 caps we can buy Gunsmith profession and craft first guns. Raise Science to 100 ASAP and get Educated and Swift Learner perks for maximum learning efficiency. This char sucks in combat but can level up by crafting quite well.
10 STR – high CW
2 END – not important
6 PER – doesn’t really matter for this build but can have Awareness
3 CHA – not important but can do quests
10 INT – decent amount of SP
8 AGL – 9 AP just in case
1 LCK – not important
Traits: Skilled (extra 5 SP) and Loner (10% more exp)
Tag: Repair (requirement for Gunsmith and Armorer), Science (100 required for support perks, better dismantling), Doctor (if you want to craft medicines with this char too) or Small Guns (if you want to level up by killing rats and shit)
Perks: Pack rat for CW and anything you fancy after that
TB Fighter:
Now that you can craft a Combat Shotgun or Grease Gun (or a laser pistol if you have Energy Weapons ambitions) it’s a time to kill something. This char is an excellent PvE fighter but can be easily overpowered by a specialized PvP build. With some effort he can take out a VC patrol by himself and is a welcome addition to every TB hunt organized by players (it’s about time you start looking for friends too)
5 STR – so you don’t need Weapon Handling Perk (6 for laser rifle)
8 END – decent HP and can take 2 levels of Toughness
6 PER – can have Awareness
3 CHA – not very important but can do quests and lead 2 people
7 INT – decent amount of SP (6 if u need 6 STR)
10 AGL – absolute must
1 LCK – not important
Traits: Fast Shot (looove it) and Fast Metabolism for faster healing
Tag: SG or EW depending on your choice, Throwing/First Aid/Unarmed (depending on your game style), Outdoorsman (100 to build a safe house – I like them, he can also tame brahmin)
Perks: Bonus Move, 2x Action Boy, Bonus Rate of Fire are all necessary.
Ok. Now that we have our dream team lets start.
- Get miner to collect some flint and create few primitive tools
- Obtain some wood and at least 6 iron ores
- Craft sledgehammer and continue mining
- Craft spiked knuckles and kill some stuff to get first few lvls.
- Get 10 Brahmin Hides either by killing cows or trading in Klamath or Redding
- Craft low level guns and gather plants (broc, xander, fruits) to get 1500 caps
- Once u have Combat Shotgun and are around 10 lvl you can start enjoying your game
Quick EXP (if not stated otherwise 3 CHA is required)
- Lil Jesus Package to Metzger (800+1300 exp) – some risk involved as you may get PKed in Den. Do it as first quest. If you fail you can restart your char and try again.
- Orville Wright’s Contacts (400exp) – cant have 10 END or AGL
- Jacob/Gunrunners negotiations (750 exp)
- Missing Husband from Hub (300+300 exp)
- Shovel for Dan (300 exp)
- Radscorpion Eggs (250+250 exp) – someone can kill radscorpions for you
- Repair Mr. Handy (500+500exp + .233 pistol blueprint) – need 800 caps
- Convince Doc Johnson in Redding to stop selling Jet (1000exp) did that with 10 CHA
- Dangerous Dan’s Jet Supply (1500exp) – at least 6 CHA, very high risk involved in visiting Commercial Row in New Reno – do it in a bluesuit
Other alternative characters (alts) you may consider creating:
EW sniper (10 luck, critical perks), Crippler (finesse, 10 luck, critical perks, 14mm pistol), Trader (high CW, CHA and barter for longer timer, at least 6AP to burst thiefes), Lockpicker (Lockpick, Traps, some weapon skill to lvl up, skilled, loner) PvP builds (buffed HP, resistance perks, weapon skill + first aid and doctor)