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Author Topic: Combat Interface v.1.3 (31.08.2010)  (Read 31996 times)

Bhubb

  • Axee
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #75 on: October 27, 2010, 01:09:12 am »

That is the image correct? Not the text, or is it broken up into the two part ?
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Resp

  • I'll shoot second =]
    • spnet
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #76 on: October 27, 2010, 01:12:55 pm »

about what you wrote ?
IntMessTabPic= There picture of status
IntMessTab=x1 y1 x2 y2 - there is coordinates of first status image (0,0 - is left top corner)
IntMessTabStepX=x2-x1 or 0 - this is step next image at x origin
IntMessTabStepY=y2-y1 or 0 - this is step next image by y  origin
« Last Edit: October 27, 2010, 05:01:35 pm by Resp »
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4

dskpnk

  • The Amboy Dukes
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #77 on: November 17, 2010, 02:34:55 pm »

Hey thx for good work ! Any fix for worldmap's bug in 1024*768 ?
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Graf

  • Moderator
  • "Next Day" developer
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #78 on: November 17, 2010, 08:43:41 pm »

Hey thx for good work ! Any fix for worldmap's bug in 1024*768 ?
sure, here it is
« Last Edit: November 19, 2010, 11:00:27 pm by Graf »
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dskpnk

  • The Amboy Dukes
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #79 on: November 17, 2010, 11:41:56 pm »

thx good work rly :)
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #80 on: November 18, 2010, 10:10:49 am »

The world map is the right size now, but the messages on the world map are in the old wrong place.

Change

GmapChat=185 674 1006 759

to

GmapMessageBox=185 674 1006 759

to fix it.
« Last Edit: November 19, 2010, 12:45:09 am by yoz »
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dskpnk

  • The Amboy Dukes
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #81 on: November 19, 2010, 10:58:52 am »

effectivelly thx yoz
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dskpnk

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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #82 on: November 30, 2010, 12:29:30 am »

i think your mod rly need negative AP !

maybe a little transparent chatbox when deployed
« Last Edit: December 03, 2010, 02:33:36 pm by dskpnk »
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #83 on: December 10, 2010, 11:27:53 pm »

The messages in the top left corner turned to the default ones after one of the latest updates. Did this happen to anyone else?
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #84 on: December 15, 2010, 07:04:31 am »

Fix For Negative AP When KOed:

Put these images in your interface folder:

http://img813.imageshack.us/img813/7271/diodeg.png
http://img526.imageshack.us/img526/3120/diodey.png
http://img87.imageshack.us/img87/1685/dioder.png

Change these lines in the code:

IntApGreenPic=diodeg.png
IntApYellowPic=diodey.png
IntApRedPic=dioder.png

This will make the regular AP yellow, the bonus move AP green, and the negative KO AP red.

Anyone know how to fix the chat bar in one place? Right now the place changes depending on whether you have pressed F5 or not.

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Resp

  • I'll shoot second =]
    • spnet
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #85 on: December 15, 2010, 09:41:29 pm »

Anyone know how to fix the chat bar in one place? Right now the place changes depending on whether you have pressed F5 or not.
make a big at height picture for main interface
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4

dskpnk

  • The Amboy Dukes
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #86 on: December 16, 2010, 04:01:41 am »

yoz i wll try for negative AP thx a lot for your help !

edit : works perfectly thx a lot
« Last Edit: December 16, 2010, 01:12:29 pm by dskpnk »
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #87 on: December 17, 2010, 12:12:11 am »

make a big at height picture for main interface

I tried, but the location still changes when you press F5.
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Kill the men, rape the women, eat the children.
Re: Combat Interface v.1.3 (31.08.2010)
« Reply #88 on: December 17, 2010, 06:47:55 pm »

Can somebody upload a working link for working interface (800x600)?

downloaded from pervious pages but it dosent working fine(cant see any interface O_O)
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