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Author Topic: Combat Interface v.1.3 (31.08.2010)  (Read 32416 times)

Crazy

  • Drugged Childkiller
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #60 on: September 06, 2010, 10:17:53 pm »

Hey Graf, some things to improve your interface even more!
-There is actually no negative AP when KO. It would be good to add it.
-You should add the red dot which show you that you are doing an animation and don't regerate your AP atm.
-Put the chat window on left side ;p and make it with a little transparancy.
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kraskish

  • Chars: Perforator & Penetrator =D
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #61 on: October 13, 2010, 05:03:49 pm »

This was my favorite interface pre-wipe, does it work after the augusts wipe?
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Graf

  • Moderator
  • "Next Day" developer
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #62 on: October 13, 2010, 06:48:21 pm »

This was my favorite interface pre-wipe, does it work after the augusts wipe?
There is still a problem with a Global Map (it's size is the same as for 800x600 version and I'm too lazy to fix it), but everything else are working good and could be downloaded here
« Last Edit: October 13, 2010, 07:00:29 pm by Graf »
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #63 on: October 14, 2010, 09:54:22 pm »

There is still a problem with a Global Map (it's size is the same as for 800x600 version and I'm too lazy to fix it), but everything else are working good and could be downloaded here



I LOVE IT
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Graf

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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #64 on: October 14, 2010, 10:43:09 pm »

I LOVE IT
Thanks. I appreciate this.
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #65 on: October 20, 2010, 04:12:35 am »

I changed your interface a bit. This is what mine looks like:



Here is the image file for the interface if anyone likes it:

http://img140.imageshack.us/img140/2905/interface1024.png
« Last Edit: October 21, 2010, 03:23:16 pm by yoz »
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Resp

  • I'll shoot second =]
    • spnet
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #66 on: October 20, 2010, 05:47:56 pm »

looks nice
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Graf

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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #67 on: October 20, 2010, 08:04:02 pm »

I changed your interface a bit.
Interesting :)
« Last Edit: October 20, 2010, 08:06:05 pm by Graf »
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Sarakin

  • Zmikundik
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #68 on: October 20, 2010, 10:01:31 pm »

What about reducing APs to 15 max ? You cant have more now without cookies
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #69 on: October 21, 2010, 02:46:48 am »

I changed mine a bit more. I put the message box in the middle top part of the screen.

Graf, can you fix the world map :)
« Last Edit: October 21, 2010, 08:31:50 am by yoz »
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #70 on: October 24, 2010, 11:39:31 pm »

how do you move the message box like you did yoz?
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yoz

  • yoz ace / yoz kage
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #71 on: October 25, 2010, 01:15:03 am »

I changed these lines:

IntMess=337 -668 687 -568
IntMessLarge=337 -668 687 -568

But I also have this dark transparent screen

http://img522.imageshack.us/img522/4268/ifaceaddmess.png

pop behind the message box when i press F5 that makes it easier to read and for that I put it in the interface folder and changed these lines

IntAddMessWindowPic=iface_add_mess.png
IntAddMessWindow=337 -668 687 -568

That is for the 1024 resolution.

I like this interface, so I hope Graf fixes the world map :)

Also, I'm trying to find out how to fix the location of the chat box that you write in. Right now it's location changes depending on whether you have pressed F5 or not.
« Last Edit: October 25, 2010, 02:36:02 am by yoz »
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Resp

  • I'll shoot second =]
    • spnet
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #72 on: October 25, 2010, 10:45:35 am »

cool
good idea


...I like this interface, so I hope Graf fixes the world map :)...
i dont tried latest version, but what is the bug of world map?
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Bhubb

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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #73 on: October 26, 2010, 07:31:35 am »

Does anyone know the code to move the your turn timer text?
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Resp

  • I'll shoot second =]
    • spnet
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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #74 on: October 26, 2010, 04:44:39 pm »

;мессаги о состоянии чезена
IntMessTabPic=msg.png
IntMessTab=5 5 132 26
IntMessTabStepX=132
IntMessTabStepY=0
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4
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