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Author Topic: Combat Interface v.1.3 (31.08.2010)  (Read 32395 times)

Graf

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Re: Combat Interface v.1.2 (01.05.2010)
« Reply #45 on: June 16, 2010, 09:35:19 am »

little problem with dialouge window or its a special making?

It looks like the problem on your side, cause for me it's flawless.

I advise you to download the latest version which is available in first post of this topic. If it wont help, then you better start using Combat Interface MK2.
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levi2ki

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Re: Combat Interface v.1.2 (01.05.2010)
« Reply #46 on: June 16, 2010, 11:10:58 am »

ow ok. i will try to fix it
thx for interface. the best ::)
mk2 interface only for 1024x768 or it suport any higher res?
« Last Edit: June 16, 2010, 11:13:54 am by levi2ki »
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Resp

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Re: Combat Interface v.1.2 (01.05.2010)
« Reply #47 on: June 16, 2010, 04:20:20 pm »

support
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"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4

Resp

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Re: Combat Interface v.1.2 (01.05.2010)
« Reply #48 on: June 16, 2010, 05:02:35 pm »

...
http://imagepost.ru/?v=154/2010_06_16_1130.png
I advise you to download the latest version which is available in first post of this topic. If it wont help, then you better start using Combat Interface MK2.
for public
IntWAmmoCount=445 65 562 105
IntWWearProcent= 447 65 562 105
IntWAmmoCountStr= 450 69 562 112
IntWWearProcentStr= 450 77 562 112
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4

kraskish

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Re: Combat Interface v.1.2 (01.05.2010)
« Reply #49 on: July 29, 2010, 12:19:01 pm »

Can you use it together with Transparent Interface mod?


EDIT: I saw a tiny white dot near AP cost text



http://img835.imageshack.us/img835/3213/dot.jpg
« Last Edit: August 12, 2010, 11:33:53 pm by kraskish »
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Chars: Perforator, Penetrator Leaderator

Graf

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Re: Combat Interface v.1.2 (01.05.2010)
« Reply #50 on: August 31, 2010, 09:27:20 am »

Since the wipe has happened, interfaces need to be updated. I had uploaded an MK2 1024 version here. Links in first post are updated too. Updates for other versions are coming soon.
Item slot will be exceeding its corners, till devs will give away a list of commands.
upd. Chat are fixed.
« Last Edit: August 31, 2010, 09:59:05 am by Graf »
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reiisn0tmyname

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #51 on: August 31, 2010, 07:48:41 pm »

Thank you Graf. I have a question, how did you fix the issue?
« Last Edit: August 31, 2010, 07:51:40 pm by reiisn0tmyname »
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Drakonis

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #52 on: August 31, 2010, 10:17:16 pm »

Any chance that we could get this for 1920 x 1080?
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Graf

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #53 on: September 01, 2010, 07:29:36 am »

Any chance that we could get this for 1920 x 1080?
Absolutely no chance, however the engine supports resolution from 800x600 to 1280x1024 maximum  :)
Thank you Graf. I have a question, how did you fix the issue?
Well... I replaced almost all of commands from the new default.ini (which are stored in faction007.dat) to my default1024x748.ini. Basically, most of commands only became shorter. "Down" were replaced by "Dn", and also there is no more letters, which mean what kind of command is it, i mean:
IntBSomethingDown (old) = IntSomethingDn (new)
I hope, it'l help.
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Crazy

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #54 on: September 01, 2010, 04:57:37 pm »

You're always so awesome for these interfaces Graf! :D
Btw, any hope to see the left sided version of your combat interface coming?
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Graf

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #55 on: September 01, 2010, 09:20:52 pm »

You're always so awesome for these interfaces Graf! :D
Btw, any hope to see the left sided version of your combat interface coming?
Damn laziness doesn't let me complete that interface  ;D So, maybe someday.
ps. Thanks for good words  :)
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Drakonis

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #56 on: September 02, 2010, 09:21:04 pm »

Any chance for lower resolution than 1920 x 1080 but supporting 16:9? Something that would be supported by the engine maybe?
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Graf

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #57 on: September 02, 2010, 09:38:07 pm »

Any chance for lower resolution than 1920 x 1080 but supporting 16:9? Something that would be supported by the engine maybe?
You can manually set any resolution (in FOConfig.exe) between those 800x600 and 1280x1024. For example, 1280x720 is 16:9.
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Sarakin

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Re: Combat Interface v.1.2 (31.08.2010)
« Reply #58 on: September 04, 2010, 02:44:16 am »

You can manually set any resolution (in FOConfig.exe) between those 800x600 and 1280x1024. For example, 1280x720 is 16:9.
Yep, Im using that and it works just fine, only world map travelling is a bit odd. Anyway, for that resolution we need 800x600 interface, so Im eager to see updated version of your fine tool  ;)
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Drakonis

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Re: Combat Interface v.1.3 (31.08.2010)
« Reply #59 on: September 04, 2010, 05:42:16 pm »

yeah but if i set any resolution that is not suggested by the engine, it doesnt show the interface for me... what am i doing wrong?
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"But... Isn't Betty a womans name...?"
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