Other > Closed suggestions
Enable No Pvp mode in NCR, Hub and VC
Kilgore:
Well, why to spawn dozens of additional guards, why to prevent raids from PLAYER-DRIVEN FACTIONS, why to ban people using "safety exploits" in so-called "guarded cities" when there is a possibility (as far as I know) to enable No Pvp mode in mentioned areas? Or there is no such a possibility?
We need wasteland to become a really safe and nice place to live in! We can't allow poor bluesuits to lose their 5 flints and 100 caps due to a PK raid or suicide-bombings or anything!
Shangalar:
Needed to choose more than one possibility to answer.
And I thought this sentence was just irony :
"We are like Hello Kitty Online, just cooler."
RavenousRat:
Nooooooooooooo, no No-PvP areas here. Get out of here and play something where you store items for all your life and don't bother about anything when die.
RJ:
I don't understand why they allow PvP in city but when one faction gets control of city (killed guards) they respawn/add more guards. And all those whiners that cry cities aren't safe.
I vote no for GM interfering all the time in game.
Tycell:
I think its a good idea to have 1 noobie safe city. Maybe have it so NCR has combat disabled and is totally safe for noob or anyone, but doesnt have very good stuff (remove some traders etc). And instead make The Hub or somewhere a tough trade centre. Like NCR is now but when a HUGE player driven faction alliance strikes a town I dont think GMs should just be allowed to spam spawn uber guards - might as well make the city a "no-combat" zone.
Because all that is going to happen is the players are going to wait until there are no GMs around (early in the morning say) and go back and kill everyone then. The system needs to be well defined with "No PK, PK but very difficult (like NCR without GM help) and normal PK like everywhere else. :)
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