Other > Suggestions
Name Colorization - possible solution
naossano:
If we talk about realism, you can recognize a face, without learning people name.
From its face, you remember if the last time you saw it, it was a threatening guy, a friendly guy, or someone you didn't figure out. But these remains strangers. You don't necessary know their name.
Now, in Fonline mechanics don't allow to recognize faces, so you consider the color instead.
Now, you have the same color for people who never met, people you know and don't trust, and people you know hard bad, but you keep being killed, everytime before tagging them bad.
Also, i am not fond about the terminal thing.
Because the terminal thing will force you to have the same colors as your teammates, while the NameColorizing allow you to have something different, to customize it.
More important, you can have a different NameColorizing, for every different chars, depending of their orientation (pk,apk,neutral), their purpose (quest, pve, pvp, rp), or their role among an organization.
avv:
--- Quote from: Crazy on September 15, 2012, 06:00:59 pm ---I really don't understand how can someone refuse that feature. If it's about realism, this is a game far from being a simulation, and gameplay should always come first anyway.
--- End quote ---
It's refused because developers want us to play the game in certain way which we don't because the mechanics don't support that but they expect us to do it anyway.
JovankaB:
--- Quote from: avv on September 16, 2012, 01:56:01 pm ---It's refused because developers want us to play the game in certain way which we don't because the mechanics don't support that but they expect us to do it anyway.
--- End quote ---
It's not about playing in certain way, it's about a feature that give you artificial information about
enemy characters that you never met, never saw on any screenshot and never have been talking
about. Especially that the information in majority cases is limited to shoot/not shoot (but that's
not the point, just makes it stronger).
--- Quote from: Mayck on September 15, 2012, 11:23:30 am ---Well I can live with people shooting at me because of having artificial knowledge. Because that group is almost the same size as that one which would shoot me without having it.
Yep, and not everyone shoots players according to the color on the list. If someone wants to deprive their gameplay experience by mindlessly following their NC it's only their problem that they are roleplaying mindless puppets in some larger scheme.
--- End quote ---
Cool beans that you can live with that, but that's not a question about your personal preferences
and things that you are fine with, but general question about game style and balance. I don't think
it's any good if people can have information about hundreds of characters without any effort from
their side. And if you don't make decision basing on colors, it still gives you at least a warning,
so don't tell me that it doesn't have any impact in relation to characters of other people that you
never ever met in person or heard about before.
Besides it doesn't matter if you don't use colors, it's enough if you are affected by being colorized
by other people (and I don't mind it, if at least the information that I done something bad requires
some effort/memory/surveillance not copy/paste of a huge file outside of game). Again, you can
be personally cool with that and don't mind it at all (I don't either, because I don't "PK"), but it's
not about you being a cool cat, it's about people having some advantage taken out of nothing
when meeting a character they never met or heard about. I consider learning about other people
(and their characters) and not having some automated information in form of colors, icons, skulls
etc a part of the gritty, raw style of the game. If it's info about faction or faction allies, then cool,
but not if it's about hundreds of your potential enemies in the game IMHO.
avv:
--- Quote from: JovankaB on September 16, 2012, 02:12:10 pm ---It's not about playing in certain way, it's about a feature that give you artificial information about
enemy characters that you never met, never saw on any screenshot and never have been talking
about. Especially that the information in majority cases is limited to shoot/not shoot (but that's
not the point, just makes it stronger).
--- End quote ---
Many players never "meet" anyone. They just log in the game if there's something related to pvp going on and log off once the event is over. Few active members share the information about enemies and friends to the people who are less active in obtaining the information.
During the pvp scenario they will shoot everyone who are not standing with their buddies anyway so adding namecolorization wouldn't change anything except knowing which enemy team the target belonged to. Most common names are known anyway over time without the namecolorization, so in the very end it would balance the confusion some "nice" players might have when meeting a new individual enemy alts that nobody has seen before.
T-888:
--- Quote from: JovankaB on September 16, 2012, 02:12:10 pm ---It's not about playing in certain way, it's about a feature that give you artificial information about
enemy characters that you never met, never saw on any screenshot and never have been talking
about. Especially that the information in majority cases is limited to shoot/not shoot (but that's
not the point, just makes it stronger).
--- End quote ---
Artificial information, hardly. It's not color that comes first, the character has to be recognized for it to be colored, for example, if it's a faction member. Color is just a different way of sharing information in this case, someone might just copy paste those nicknames in an ordinary notepad and give that list to someone else (same principle applies you are providing "artificial information", that actually is quite common in this game, for example TC timer witch shows up when some team takes city, you might argue that rumors spread around the wasteland and etc. etc, but the same thing goes for color, rumors spread about wastelanders, your perception of how fast is appropriate is irrelevant in my opinion), but nobody is crazy enough to start memorizing hundreds of nicknames for a game that are seemingly anonymous, but a large part of them are just the same player with a different alt. I have to learn quite a lot of different subjects these days in real life, now someone says i should memorize some nicknames, that is just plain stupid if you ask me, it's a game for the countless time and start actually answering to more than one person and opinion, there is a lot for and not much against this feature. Fact that 83% of this community wants this feature back is a really good argument also, if you won't gonna implement this feature only because you and few other individuals think otherwise apart from the whole server ...
--- Quote from: avv on September 16, 2012, 01:56:01 pm ---It's refused because developers want us to play the game in certain way which we don't because the mechanics don't support that but they expect us to do it anyway.
--- End quote ---
... then avv is right.
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