Other > Suggestions
Name Colorization - possible solution
naossano:
Faction already add allies in their faction terminal, to recognize them in operation.
We don't need a feature that do the same thing, but a feature that add complexity in diplomacy and relationship.
Like, make a distinction between neutral guys that you already met and those you never met.
Make a distinction between different kind of ennemies, in a battle.
Make a distinction between unreedemable ennemies, and those you can occasionally trust.
An so on...
Kanly:
I liked better the old NC, it was easy, you could keep track of the various gang ( a color for each ), it was easy, you could acquire info without actually meet the person and it was easy (copy and paste on a text file no terminal required).
Old NC : more information, worked well, easy...
Yes I know : Wasteland are harsh ;D
scarletdevilist:
I had an idea for name colors. Red = Raider/Enclave/Slaver or Killed over 10 players (Color is removed after 4 weeks of non player slaughter. Yet it has to be if the player hit the onter player first.) Green= NCR/Vault City, or healed over 40 players. (Same way applies with the slaughtering of players.) Purple = Slaughterd over 100 aggresive critters. Gold = Whole map discovered (Except the inaccessible areas.) Etc...
Sarakin:
Your idea has so many flaws I dont even know where to start at.
JovankaB:
--- Quote from: naossano on September 13, 2012, 09:05:15 pm ---We don't need a feature that do the same thing, but a feature that add complexity in diplomacy and relationship.
--- End quote ---
I'm not sure if sharing colors add any complexity. I think it removes it. Relationships outside of faction
are often reduced to colors, you don't have to think, you give colors. You give a huge list to someone,
and all the person has to do is to pew pew the right colors. It promotes acting on reflex. Others did the
thinking for you, so you don't have to. It takes away depth not adds it IMO.
You can do alliances and complex "roleplay projects" just fine. Previous season proves it. If they
aren't around it's not because of sharing colorization. It's because staying visible in a town
is in most cases worse than staying on world map.
I see no reason why someone who killed a person should be automatically 100% recognizable as KoS
by his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized by
every "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,
only relations with some huge unidentifiable groups of players.
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