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Poll

How should this be implemented, if considered?

Option 1 only
Option 2 only
Both options
None - I don't like it

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Author Topic: Name Colorization - possible solution  (Read 13841 times)

Andr3aZ

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Name Colorization - possible solution
« on: September 13, 2012, 01:33:04 pm »

Suggestion and discussion in Dark Angel's thread got me thinking:

First Option:
What about auto namecolor(red  or another color to leave red for manual-tags) for anyone who kills you,
if not already tagged green (for troll friends friendly fire accidents.)

Go "OH NOES this would break the anonymity of sneaky assasins/snipers" on me, but it would be a fix to the cant-click-circlerunning-guy-to-tag-red and could be ok with the "color of name-tags should be about ingame experience and not about shared lists of thousand nicks"-guys

I don't have a problem with namecolor not active, but i hate it when i can't tag someone because of him/her moving.
So with this kind of way we would avoid a copy-pasted list or people punching in thousands of nicks from a list with the command suggested by Dark Angel

Second Option
Enable name-colorization, but only one color: green - so we could still tag our gangmembers and allies green, without meeting every new member/alt in person, but avoid the "this guy I never met is red because he is in my textfile, I should shoot him"
« Last Edit: September 13, 2012, 04:33:01 pm by Andr3aZ »
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Sarakin

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Re: Name Colorization - possible solution
« Reply #1 on: September 13, 2012, 01:42:59 pm »

Im for both options and I hope one day, we can return to former namecolorizing.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Name Colorization - possible solution
« Reply #2 on: September 13, 2012, 01:50:12 pm »

Second Option
Enable name-colorization, but only one color: green - so we could still tag our gangmembers and allies green, without meeting every new member/alt in person, but avoid the "this guy I never met is red because he is in my textfile, I should shoot him"

http://fo2238.fodev.net/wiki/NameColorizing still works for faction members. It also can be a NPC faction. You can even color yourself when not in any faction.

Sarakin

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Re: Name Colorization - possible solution
« Reply #3 on: September 13, 2012, 01:55:02 pm »

Im sure OP is aware of this, but this aint solving colorizing of allies (players you play with but are not from the same faction)
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

Andr3aZ

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Re: Name Colorization - possible solution
« Reply #4 on: September 13, 2012, 02:37:26 pm »

Most PvP-active gangs want namecolor back because back in the days they were able to exchange who-is-who lists with their allied gangs.

You can still color your gang, but not your allied gangs. So even if they all met together for some TC action and tagged each other green, they would have to do the same again and again and again for every new member/alt.



Tho the big reason namecolorizing was boo'ed is, it enforces an opinion on yourself.
You see a guy with a red name, you've never seen before. But some dudes from you faction marked him red in the factions namecolor.txt, so he must be a bad guy and you likely start shooting at him.

With this second option, this wouldn't be a problem anymore - and I think, "enforcing a good opinion" about someone you never seen whose name is green is not a problem - you can still untag them / delete them from namecolor.txt if you don't happen to like them ;)
And yeah: If you now think about faked namecolor.txt with "disguised as green" enemies - that could have and has happened before with old name-colorizing.
« Last Edit: September 13, 2012, 02:43:27 pm by Andr3aZ »
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Mayck

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Re: Name Colorization - possible solution
« Reply #5 on: September 13, 2012, 08:09:17 pm »

I like both options, though in option 1 it should be limited if you actually saw the person that killed you when they killed you.
Personally i would like to see old NC (though, it's probably not going to be back anytime soon), but option number 2 wouldn't be too bad either, it would make playing with out-of-faction folks much less pain in the ass. But i can already see how it might end with actually having green color for enemies - using this kind of NC for enemy tagging and having red for allies thus "enforcing negative opinion" and destroying everything old NC opposers struggled for ;D
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Re: Name Colorization - possible solution
« Reply #6 on: September 13, 2012, 08:21:09 pm »

but option number 2 wouldn't be too bad either, it would make playing with out-of-faction folks much less pain in the ass. But i can already see how it might end with actually having green color for enemies

Irrelevant, to combat enemy the primary condition is to recognize them as one, it can be done by observing a simple TC timer or color and it doesn't matter what kind of, it's well known for factions to shoot anyone who is not your color (means enemy is still considered by 2 color no matter of provided systems for NC), there always will be recognition by color, old NC allowed much flexibility of how to customize that and i think it would be great to have that feature back.
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Crazy

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Re: Name Colorization - possible solution
« Reply #7 on: September 13, 2012, 08:38:03 pm »

and destroying everything old NC opposers struggled for ;D



Anyway, both options would be pretty useless for factions, but maybe loners could find a use for it. A bit of a waste of time though, I'd rather see old NC/other features.
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JovankaB

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Re: Name Colorization - possible solution
« Reply #8 on: September 13, 2012, 08:50:24 pm »

I would prefer faction to be able to make alliances registered in terminal.
And this could allow for colorization of allied factions green, just like individual friends (bust slightly different shade).
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Crazy

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Re: Name Colorization - possible solution
« Reply #9 on: September 13, 2012, 09:01:57 pm »

Quote
I would prefer faction to be able to make alliances registered in terminal.
What would be the point? I mean, there wouldn't be difference in the end with actual situation (everyone in same faction): all your allies in friendly color, and no color or red if you managed to tag for everyone else...
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When you have to shoot, shoot, don't talk

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TTTLA, for Great Justice !
Re: Name Colorization - possible solution
« Reply #10 on: September 13, 2012, 09:05:15 pm »

Faction already add allies in their faction terminal, to recognize them in operation.
We don't need a feature that do the same thing, but a feature that add complexity in diplomacy and relationship.

Like, make a distinction between neutral guys that you already met and those you never met.
Make a distinction between different kind of ennemies, in a battle.
Make a distinction between unreedemable ennemies, and those you can occasionally trust.
An so on...
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Kanly

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Re: Name Colorization - possible solution
« Reply #11 on: September 14, 2012, 12:09:00 am »

I liked better the old NC, it was easy, you could keep track of the various gang ( a color for each ), it was easy, you could acquire info without actually meet the person and it was easy (copy and paste on a text file no terminal required).
Old NC : more information, worked well, easy...

Yes I know : Wasteland are harsh  ;D



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scarletdevilist

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Re: Name Colorization - possible solution
« Reply #12 on: September 14, 2012, 01:05:23 am »

I had an idea for name colors. Red = Raider/Enclave/Slaver or Killed over 10 players (Color is removed after 4 weeks of non player slaughter. Yet it has to be if the player hit the onter player first.) Green= NCR/Vault City, or healed over 40 players. (Same way applies with the slaughtering of players.) Purple = Slaughterd over 100 aggresive critters. Gold = Whole map discovered (Except the inaccessible areas.) Etc...
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Sarakin

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Re: Name Colorization - possible solution
« Reply #13 on: September 14, 2012, 02:30:02 am »

Your idea has so many flaws I dont even know where to start at.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

JovankaB

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Re: Name Colorization - possible solution
« Reply #14 on: September 14, 2012, 06:04:32 am »

We don't need a feature that do the same thing, but a feature that add complexity in diplomacy and relationship.

I'm not sure if sharing colors add any complexity. I think it removes it. Relationships outside of faction
are often reduced to colors, you don't have to think, you give colors. You give a huge list to someone,
and all the person has to do is to pew pew the right colors. It promotes acting on reflex. Others did the
thinking for you, so you don't have to. It takes away depth not adds it IMO.

You can do alliances and complex "roleplay projects" just fine. Previous season proves it. If they
aren't around it's not because of sharing colorization. It's because staying visible in a town
is in most cases worse than staying on world map.

I see no reason why someone who killed a person should be automatically 100% recognizable as KoS
by his/her 40 fellows all over the wasteland. If I kill your guy on a desert I shouldn't be recognized by
every "anti-pk" in california (or whole PK gang, w/e). You have no individual relations anymore,
only relations with some huge unidentifiable groups of players.
« Last Edit: September 14, 2012, 01:10:19 pm by JovankaB »
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