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Author Topic: Make robes craftable  (Read 1306 times)

Gimper

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Make robes craftable
« on: September 09, 2012, 05:07:22 am »

My idea is to make robes (sand colored and purple) craftable. The look pretty stylish, and also have decent resistance's to most weapon types. Robes are decent for noobs and veterans alike. Why not make them craftable? Maybe for brown robes, 1 fiber and 1 brahmin hide, and purple robes 1 fiber and 2 fire geckos hides, just as an example. Everyone please let me know your opinions on this. 
Re: Make robes craftable
« Reply #1 on: September 09, 2012, 09:33:51 am »

Basic robes, ok.

Purple robes could have a purchasable BP (from Necro Hall or Church in Hub), and add a Chemical Component requirement.
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Re: Make robes craftable
« Reply #2 on: September 09, 2012, 09:47:34 am »

I don't see why not. They're not unique items or something.
+1 for the idea.
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Re: Make robes craftable
« Reply #3 on: September 09, 2012, 12:21:24 pm »

Would be nice if after the profession armorer lvl1, you could choose to be an armorer lvl2 or a dress crafter.
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Re: Make robes craftable
« Reply #4 on: September 09, 2012, 02:19:13 pm »

robes should be in default fixboy list
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Eternauta

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Re: Make robes craftable
« Reply #5 on: September 09, 2012, 03:06:59 pm »

robes should be in default fixboy list

Agreed. Also, brahmin hides? gecko pelts? I don't think robes got any leather and/or scaled parts. I think that just 3 or 4 fibers for a regular sandcolored robe, and a sandcolored robe + chemical components for a purple robe would be ok.
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Gimper

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Re: Make robes craftable
« Reply #6 on: September 09, 2012, 03:12:34 pm »

Agreed. Also, brahmin hides? gecko pelts? I don't think robes got any leather and/or scaled parts. I think that just 3 or 4 fibers for a regular sandcolored robe, and a sandcolored robe + chemical components for a purple robe would be ok.
Yeah I was just spitballing ideas. I like your guys' ideas.
Re: Make robes craftable
« Reply #7 on: September 09, 2012, 06:38:14 pm »

Basic robes, ok.

Purple robes could have a purchasable BP (from Necro Hall or Church in Hub), and add a Chemical Component requirement.

Why chemical component ?
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AtomicWrangler

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Re: Make robes craftable
« Reply #8 on: September 09, 2012, 06:43:06 pm »

Why chemical component ?
To make some colour on that cloth i believe...anyway...i like that idea.
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Re: Make robes craftable
« Reply #9 on: September 09, 2012, 06:51:10 pm »

To make some colour on that cloth i believe...anyway...i like that idea.

Sand: 6 Fibers + Broc Flower
Purple: 10 Fibers + Flower/+/xanderoot

I like this idea.

Holly people/hermits do wear sand colored robes (or similar ones, those would be cool too), but do not drop them, that could be another source of them.

Xisingr Will

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Re: Make robes craftable
« Reply #10 on: September 09, 2012, 11:10:03 pm »

Yes please do this, no more running to broken hills to buy more robes.
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