Other > Off-topic discussions

Wasteland 2 Camera demo from the Unity Unite 2012

<< < (2/5) > >>

Surf:
Orthographic camera progression has nothing to do with the graphics being 2/3d

JovankaB:

--- Quote from: Surf on September 08, 2012, 10:23:52 pm ---Orthographic camera progression has nothing to do with the graphics being 2/3d
--- End quote ---

It kind of has because orthographic projection makes most sense if you cant rotate camera.
Which is usually caused by game being 2D faking 3D. Or if you edit a 3D model it's helpful.

But in the end it's not how the human eye works so I don't get why would you want it in a
game which is full 3D and can use a normal perspective. If camera can get close, change
angles etc it would look unnatural because things that are far away would be same size as
things that are close.

Surf:
There are enough games that use exactly the orthographic projection with 3d while having rotateable camera. It juat gives Imo a much better overview over the area , is consistent and better for squad based strategy games (isnt Wasteland 2 supposed to have this?)

The same weird narrow field of view is (amongst others) one of the reasons why I find the Jagged Alliance remake is such a steamy turd.

JovankaB:

--- Quote from: Surf on September 08, 2012, 10:51:20 pm ---There are enough games that use exactly the orthographic projection with 3d while having rotateable camera.
--- End quote ---

Could you give some examples?

How making things that are far away smaller your field of view narrower? Seems opposite to me.

I agree for strategy it's worse, but maybe in Wasteland you will be able to switch it, all we can
see for now is a crappy short video.

Mr Feltzer:
Oh yes, Working with Unity and being a Wasteland fan.. Im definitely excited for this Project.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version