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Author Topic: Make repair more player friendly  (Read 1156 times)

avv

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Make repair more player friendly
« on: September 03, 2012, 06:05:08 pm »

Repairing large ammounts of items is boring and repetitive for various reasons. It involves lots of sorting items, checking their condition and remembering which items were the ones that needed repairs and which ones were the ones that were supposed to be used for repair. In addition to picking up and dropping items and running around in base from stack to carpet.

Scrap the current condition transfering method. Make it simple and fast:

You need a tool in hand plus the materials needed to craft the repairable item. After that you can just press 8 and click on item on ground, inventory or container.
A special "item awareness" could be included when you have the repair crosshair selected and pointed on item. It would show what item is in question and what's its condition. Like this:


Same in inventory:


Succesful repair shouldn't close inventory screen.

Normal tool could repair first and second tier items without losing much durability. When fixing 3rd tier, it would break down faster. Super tool kit could fix everything and endure very long.
Now that you also need to have the items needed to craft the item in your inventory, the deal here would be that these items would randomly be spent upon repairing. The less the armor is broken, the less chance you have to spend any mats. So if armor is broken at 90%/100%, your chance to spend a piece of material would be 10%. It would add some twist to the boring life of a mechanic without making repairing free.

If repair skill is supposed to serve a role here, whatever - people just get 300 repair alt. So it's all the same what it does.

Super tool kit should be craftable, farmable and should spawn in shops.

If armor is beyond repair, it should turn into materials as if it was scienced. So basically you can science armors by punching people who wear them. The materials received should be minimal however.

Overall repairing will always be a boring task that hardly adds nothing interesting to the game except another time sink passed in a cave. It could be more exciting but that would require some other game mechanics to change. So much about it.
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Sarakin

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Re: Make repair more player friendly
« Reply #1 on: September 03, 2012, 06:59:17 pm »

What if you got stacked items on one hex ?
Whar would be the role of repair skill ?
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing

avv

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Re: Make repair more player friendly
« Reply #2 on: September 03, 2012, 09:13:36 pm »

What if you got stacked items on one hex ?

Then it shows the condition of the topmost visible item.

Quote
Whar would be the role of repair skill ?

It doesn't make any difference what character a player uses as long as the process of repairing isn't exceedingly boring. I cannot answer to this question because if higher repair helps, then the solution is to get a 300 repair alt and never repair anything without it.


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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Sarakin

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Re: Make repair more player friendly
« Reply #3 on: September 03, 2012, 09:41:43 pm »

It could affect only CD, so skilled repairman would fix items slighty faster.
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[19:41:06] <@JovankaB> einstein said we dont need name colorizing
Re: Make repair more player friendly
« Reply #4 on: September 09, 2012, 04:41:11 am »

I dunno about the other stuff, but being able to see the durability on the ground is a good idea. This would also speed up looting, since you could eyeball the condition of the item even before picking it up.
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Gimper

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Re: Make repair more player friendly
« Reply #5 on: September 09, 2012, 04:59:36 am »

Super tool kits have their own specified shop. The dude near the NCR workbenches in the inner city sells super tool kits for 2,000 caps each. But yeah, I definitely support this idea.
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