What about ability to buying implants for money that are destroyed when you die? There were implants in fallout 2. However, I think that rather there should be implants increasing max hp for let say 10-50 hp for 1000-20000 caps (bigger much more expensive then small one), increasing str by 1 for 3000 caps and by 2 for 10000 caps, increasing charisma. Increasing attributes can cost hp. The idea from fallout 2, that implants just increase dmg res is bad, cause it would be too strong, I think. They can also work like traits - have good and bad features - for example increasing hp by 80, but decreasing dmg res by 20, or decreasing trueshold while increasing dmg res. Interesting can be implants radicaly increasing one type of res, and decreasing others. There also can be implants increasing some skills or cheap implant increasing carry weight.
Maybe doc lev 3 will be able to make them? I'm not sure if it is good idea. Rather docs in towns should be able to make them for money. I dont know if it is possible, but it could be item that char uses on self, or it can be done by talk. The bigger problem can be disapearing when char dies, I dont know if it is possible to implement.
Also certain number of implants can require certain EN - for example: with 7 you can have 1 implant, with 9 you can have 2 (maybe first implant with 3 or 5 EN?). Having implants can also require some skills in science and repair, to make it harder to get them. It would be great if implants would need energy ammo to work.
I would say it once again - the implants should disapear, when char dies! This would make them extremely expensive. It will be new way for spending money, becouse, now, as I know gangs have problem with spending whole their money.
What do you think?