Other > General Game Discussion

introduction of 3d

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Johnnybravo:
The idea is to make it replace sprites that are not flexible enough.
It's fair deal considering all those sprites are pre-rendered models anyway.

Trick is that it requires certain degree of quality, but luckily what was plausible for offline rendering back in 90s can now be done real time with low end hardware.
And yeah I can be sure they need any help available as it's still quite big project.

I also think there might be several problems with some features that are not working well or are not documented enough to be used. Eg. some models simply require normalmapping to emulate highpoly surface and have correct lighting (and specular reflection ), but it does not look like the feature is working as documentation says.

Haraldx:
FUCKING NEVER! I can't stand that question! Some guy always pops up and goes like "Is it done yet? Is it done yet? Is it done yet? Oh, it's not? Well, then I'd say it will be done in 4 months" *after 4 months* "OMFG, no 3D, I quit!". And then, I'm like "Don't let the door hit you one the way out". The thing will be ready when it's done!

Swinglinered:
I like the 2D ants and deathclaws better.

naossano:
I could only support it to customize player characters, not for any npc, even human npc.

Even then, you can already customize characters with hair.

Ox-Skull:
The idea of being able to distinguish between players, with the amount of custom armors and, things like head gear, will be awesome.

My only gripe is the clash with evrything else, awesome models on old-school backgrounds.
Is it planned to convert wall tiles/sceneray to models with the same perpestive of course?
And with the same dedication to making it look the same but with more detail.

I feel the process of getting these in game will be alot easier since its a static pieace.

Id love to help with this, if its planned of course.

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