Other > General Game Discussion
introduction of 3d
Swinglinered:
The clash will make players stand out- easier to identify.
Also it will remind us of the game's roots.
I think it would be amusing to have a mixture of styles.
Haraldx:
--- Quote from: Swinglinered on August 31, 2012, 07:57:05 am ---I like the 2D ants and deathclaws better.
--- End quote ---
They are there just for the show. They were directly taken from Van Buren and if I recall correctly, Lexx said it was more of a test than an actual that is going to stay the way it is now. Besides, progress has been made, the people from the 3D development forums have developed some cool shaders that make all look cool!
--- Quote from: Ox-Skull on August 31, 2012, 12:04:32 pm ---My only gripe is the clash with evrything else, awesome models on old-school backgrounds.
Is it planned to convert wall tiles/sceneray to models with the same perpestive of course?
And with the same dedication to making it look the same but with more detail.
--- End quote ---
As far as I am aware, nothing like this is planned. I guess you are reffering to the models that don't have a sprite counterpart (Combat Leather jacket for example), because as far as I am aware, there have been quite alot of shader changes that make it look quite similar to the oldies.
Johnnybravo:
--- Quote from: Swinglinered on August 31, 2012, 12:34:49 pm ---The clash will make players stand out- easier to identify.
Also it will remind us of the game's roots.
I think it would be amusing to have a mixture of styles.
--- End quote ---
It should not happen. Sure if you got some zoom it's easy to spot because model will scale unlike sprites (but it can still be rendered into buffer and resized like sprite in hardware), and there probably needs to be an option to run some code to use only indexed colors for result, but outside of that it's only matter of quality of art. It's a bit hard to show stuff like this, because 3D is quite cheap today and few use 2D backgrounds for 3D actors, but it should look quite well.
Like this (and this is not touching any limits)
I think the challenge lies in creating stuff because quality demands are just not as low as in random stylized project, though interplay did it in 90s so it should be possible to recreate today with far more comfortable tools.
foonlinecurious:
i would welcome 3d, but I am honestly way more interested in new gameplay features / balancing.
Ox-Skull:
--- Quote from: Haraldx on August 31, 2012, 08:55:45 pm ---As far as I am aware, nothing like this is planned. I guess you are reffering to the models that don't have a sprite counterpart (Combat Leather jacket for example), because as far as I am aware, there have been quite alot of shader changes that make it look quite similar to the oldies.
--- End quote ---
I mean things like car wrecks, trees, buildings, walls, rock piles and the like.
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