Other > Suggestions
Some things about mercs and slaves don't make sense!
Brujah:
--- Quote from: McLooter on August 24, 2012, 08:11:35 am ---We aren't discussing about PvP here, moron.
--- End quote ---
Sure we're not.
Roachor:
--- Quote from: Brujah on August 24, 2012, 08:17:30 am ---Sure we're not.
--- End quote ---
Normalizing prices and inventory management are not pvp mechanics last I checked
S.T.A.L.K.E.R:
Cheap BG mercs? hehe, if this happens, people are gonna buy mercs and tell them to one hex people in NCR
T-888:
Mercenaries are not supposed to be mules, end of story. Get some dogs/cows and stash as how much you want, whatever you want.
The only thing that doesn't make sense is that mercenaries can't be looted on normal circumstances (trading weapons for them should be allowed), they are expensive enough(loyalty is very expensive), loosing their weapons is a bit over the top and i don't understand why their armors do appear in inventory when you do check their body upon killing them with some friend or dual log.
--- Quote from: McLooter on August 24, 2012, 05:35:00 am ---1. Lower the least cost for human BG mercs. (Around 3k, I would say.)
or
2. Boosting the price for BG mutants. (Around 10k.)
--- End quote ---
3k? We will have a picture of what was going on previous session, more like 6k for normal and 10k for mutants.
McLooter:
Any way goes...because both at the same price while mutant is a lot more powerful just doesn't make sense in my world.
Yeah, I can just plant items on mercs through thieves and what not. (If I really wanted to.) It's just a waste of time and should be normal again. Especially the part where I want them to use a different weapon, this shouldn't be necessary at all!
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version