Other > Suggestions

Some things about mercs and slaves don't make sense!

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Roachor:
Good thing we have t888 to swoop in and misunderstand the thread. Have you ever used mercs? Needing to give them one cap along with their gear just to get them equipped is ridiculous and inventory space is part of what you pay for. Not everyone uses mercs for pvp.

T-888:
First of all learn to read and comprehend so i don't repeat my thought and explain something to you at all if you have problems with basic comprehension, did you forgot the part of me saying that it should be possible to trade weapons, mercenaries are not mules, that won't change because you liked to store items on them. I never said giving 1 cap to give items make sense or that it should stay like that, the point is they aren't mules, deal with it.


--- Quote from: Roachor on August 24, 2012, 07:43:36 pm ---inventory space is part of what you pay for

--- End quote ---

Companions will share your inventory space and they are for free, mercenaries are just guys you pay to fight.

falloutdude:
i find it makes no sense that am giving my mercs ammo and weapons to use but when i need it back they want caps. fuck you bastards i gave it to you to use for the battle so you can live thou the battle. i'm allready paying you now give me my shit back or die!
thats how i see it.

avv:
Human mercs cost the same because they can run and use more variety of weapons. Have you tried to buy human mercs with mercleader build? They should have over 200 hp.

No further opinion about mercs, they don't bring much to gameplay anyway.

McLooter:
Yes, i'm aware of that, I have knew that the whole time, and your mutants will also start with more hp than usual with the correct builds.

They're also extremely useless because of gatling lasers while mutants have 50% or so laser resistance.

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