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Author Topic: Make bases no-logoff zones  (Read 3402 times)

Re: Make bases no-logoff zones
« Reply #15 on: August 21, 2012, 11:42:47 pm »

How about non trusted members witch you could specify in the terminal were moved to global upon logging off?
risks.

Or have a new status: VISITOR

Visitors would be kicked from the base if logged out.
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avv

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Re: Make bases no-logoff zones
« Reply #16 on: August 22, 2012, 06:27:00 pm »

this.
the truth is if you get base raped its your fault and that is the punishment. if you let 123813 newbies into your main faction base and get raped then i must say you deserve it.

The idea isn't about preventing baserape but preventing the bases becoming uninhabitable because of logged off alts. Losing all gear is bad enough, having to remake all bases is just over the top.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

falloutdude

  • just some canadian guy
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Re: Make bases no-logoff zones
« Reply #17 on: August 22, 2012, 11:41:01 pm »

The idea isn't about preventing baserape but preventing the bases becoming uninhabitable because of logged off alts. Losing all gear is bad enough, having to remake all bases is just over the top.
... if you dont trust someone and think they will log off alts in your bases then don't bring them or add them. its your fault for bringing them to your base and if you get raped because of that well its your problem and your fault. also we have mercs for a reason. put them in your base and make sure you trust everyone that can see equipment bases.
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Re: Make bases no-logoff zones
« Reply #18 on: August 22, 2012, 11:52:27 pm »

... if you dont trust someone and think they will log off alts in your bases then don't bring them or add them. its your fault for bringing them to your base and if you get raped because of that well its your problem and your fault. also we have mercs for a reason. put them in your base and make sure you trust everyone that can see equipment bases.

Having to pay for mercs loyalty is a bit over the top as well, if we want to protect our bases, let us do it without having to pay a stupid monthly fee. eh?
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falloutdude

  • just some canadian guy
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Re: Make bases no-logoff zones
« Reply #19 on: August 23, 2012, 04:35:14 am »

Having to pay for mercs loyalty is a bit over the top as well, if we want to protect our bases, let us do it without having to pay a stupid monthly fee. eh?
yes paying daily fee is fucking retarded but thats not my fault. blame devs am just stateing that if you are too stupid to not protect your base and use common sense to keep it safe then you deserve to be baseraped.
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JovankaB

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Re: Make bases no-logoff zones
« Reply #20 on: August 23, 2012, 06:19:13 am »

People who aren't faction members/friends could be kicked to WM on login if they were
in the faction base and were logged out longer than 3 minutes. This would also allow
to do some player events in bases without worrying about contamination by sneakers.

Also maybe dogs could check if there is any non-member/friend in base.

Personally I would prefer the bases to be even more exposed with some alert and
defense systems. To the point where breaking into one could cost more than items
stored inside. But that's just my personal opinion.

Leaving lots of additional characters in game until server restart (just imagine all those
alts placed in bases) just for this one purpose wouldn't be good IMHO.
« Last Edit: August 23, 2012, 06:38:08 am by JovankaB »
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avv

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Re: Make bases no-logoff zones
« Reply #21 on: August 23, 2012, 08:48:39 am »

... if you dont trust someone and think they will log off alts in your bases then don't bring them or add them. its your fault for bringing them to your base and if you get raped because of that well its your problem and your fault. also we have mercs for a reason. put them in your base and make sure you trust everyone that can see equipment bases.

But truth is: you can never trust someone 100%. So by that logic nobody should ever trust anyone and thus the whole idea of shared bases is broken. You still haven't stated any downsides to the feature proposed. I believe everyone knows that adding untrustworthy members in base gets people baseraped, no need to repeat that.

Quote from: JovankaB
Personally I would prefer the bases to be even more exposed with some alert and
defense systems. To the point where breaking into one could cost more than items
stored inside. But that's just my personal opinion.

The issue here is that bases need to be private and safe for the fact that you can't watch over them 24/7. If every player watched over their bases all day and night these logged off alts wouldn't be a big deal. But baserape is like taking towns in early morning: doing stuff that harms other players when the players in question aren't present. The game shouldn't encourage that kind of activity.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Make bases no-logoff zones
« Reply #22 on: August 23, 2012, 11:17:23 am »

But truth is: you can never trust someone 100%

I can argue about this, because it is not entirely true.
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Re: Make bases no-logoff zones
« Reply #23 on: August 23, 2012, 11:55:52 am »

Yeah I've been playing for 3 years with some dudes and we share passwords basically for all characters and I have no idea why shouldn't I 100% trust them.

Even more, we sometimes share accounts for games that actually cost some money to buy and play.

Though the idea to move characters that are not in faction to worldmap isn't bad.
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