Other > Suggestions
More Weapons upgrades, make those useless weapons useful again
Horatio:
Speaking of Mausers, i heard that version with a stock was quite useful as rifle replacement. In game it would probably eat a AP more, but increase its range.
Also, any ideas for low-tech BG snipers? Because Bozar is as rare weapon unsuitable for PvP, but it can be buffed.(with a clip and some damage.)
As a low-tech craftable solution, i'd like to suggest PTRD-41 or its postapoc barn replica. (rechambered rifle with longer barrel)
Look at this bugger. So simplicistic yet so deadly against armor.
T-888:
Well they could make bozar not rare, i don't see a problem with that. It deals higher amount of damage than sniper rifle by consuming 1 more AP, it is a balanced weapon already.
Okay, it has larger magazine/ammo capacity, but higher requirements.
Johnnybravo:
I think at this point it's already pretty flawed. I mean there shouldn't be too many similar weapons. And more importantly every type of weapon should do different roles, otherwise you get into the position where you need to alt just to exchange stats and sprites only a bit. And then it's ridiculous that expert marksman is not going to hit a barn with just a bit higher caliber...
As for cleanup I'd suggest removing some weapons instead or making their roles different. Stuff like thompson don't even need to exists (not that it's completely ridiculous to have that kind of weapon there, but it also does very little to actual gameplay as well).
In fact the suggestion is offering something really more interesting, if you could have multiple mutually exclusive upgrades to single weapon, you could make base items matter more and to some degree create fun way to get stuff.
Giving some example: 10mm SMG could replace role of grease gun (again totally retarded joke by F2 devs) by being more or less basic, but then you could just with basic cheap, but not free crafting (or farming) turn it into something better. And with some high end stuff make it ultimate one (instead of P90).
It also should work just as fine for some already existing items - 223 rifle - scoped rifle or 223 pistol. 2 upgrades from one.
Haraldx:
--- Quote from: Horatio on August 25, 2012, 12:30:04 PM ---Mausers... rifle stock... increase range...
--- End quote ---
Makes sense? Totally not. A stock is used to make the recoil go downward your whole body, so you can control the weapon easier. However, I heard there was a mod once made to the mauser pistols so they could fire full auto and , when this mod was added, occasionally special SMG-like stocks were added to the pistol. However, now as I think about it, I can't remember wether it was for the mauser pistols or the walther pistols.
Jotisz:
Some digging
Yeah there was an smg version of mauser pistols it was a Brazilian made weapon that were used by police forces. I had a little time and though about making a few of these well they are quite a work of copy paste anyway I have even though of some stats, although I think devs shouldn't implement anything like this till they feel the other weapons work as they should I mean making new weapons would highly make things a bit unbalanced.
Needler rifle
You suspect this Bringham needler rifle was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.
Damage 15 - 30
Single AP: 5, Range: 28.
n/a
n/a
Damage type Normal
Ammo HN needler
Ammo capacity 20
St. required 4
Type Two-handed
Weight 2300 grams
Base price 1400 caps
----------------------------
PASAM machine pistol
A Semi-Automatic modification of Mauser pistol, it uses 9mm ammunation. Its foregrip makes it reliable choice for closed ranged crowd controll.
Damage 8 - 13
Single AP: 4, Range: 18.
Burst AP: 5, Range: 16, Rounds: 5.
n/a
Damage type Normal
Ammo 9mm
Ammo capacity 10
St. required 3
Type Single-handed
Weight 1530 grams
Base price 280 caps
----------------------------
14 mm Rifle
An excellent weapon. The 14 mm rifle is a great choice for any rifleman. Currently this weapon is issued to caravan guards.
Damage 18 - 28
Single AP: 5, Range: 30.
n/a
n/a
Damage type Normal
Ammo 14mm
Ammo capacity 10
St. required 5
Type Two-handed
Weight 2315 grams
Base price 3120 caps
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