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Changelog 20/08/2012
DeputyDope:
--- Quote from: Tomowolf on August 20, 2012, 04:51:19 pm ---That was before and guess what? Alts alts and one more alts.
--- End quote ---
how does his suggestion forces you to make more alts?
Billy Carter:
@ DeputyDope. Cool, bro. I and Tomowolf - we know each other. And i know what he's talking about.
By the way - no alts - Characters.
There is just no other solution... Fixing/crafting - same skill.
Tomowolf:
We had those reqs for repair like 180% for 3rd lvl profession level and what? People did alts for 3 sg profs, 3 bg profs, 3 armor profs, and that changed nothing, also making another repair alt to repair stuff... leave it as it is now, its best system, now you don't have to make 10 alts for crafting three several things, and its good.
If someone wants to repair stuff he'll make another alt, what's problem in it? My main lumberjack does it good with 170% repair, no need of tools or uber skills, 100% is also enough to repair basic stuff.
Billy Carter:
Ok. Let's go - theoreticlly - lower. 120%- 140% for more advanced stuff. And no professions. Only requirements. After all, you are skilled, and that means you are able to do something. Not to - just achieve.
So, if you can build, for example - Tesla Armor, you are skilled enough to build other things. Simple energy, big guns, sg, those melee toys. Because you can handle this. :) Got high repair skills.
But just not to repair stuff, that you were able to build from scratch... :P
Piece by piece... Maaaan. : )
Wipe:
--- Quote ---hinkley half fixed
--- End quote ---
I'd like to see it confirmed ingame - even if you take item outside the fence, somehow, it's not a success yet.
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