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Changelog 20/08/2012
Alexandrite:
So we can't keep our slaves/mercs when we are offline for like an hour?
AtomicWrangler:
Thank you for update...CD 6 hours for crafting is good enough. My second and third crafter is probably now a little bored,but never mind. Thank you again.
Tomowolf:
--- Quote from: ronillon on August 20, 2012, 03:13:19 pm ---So almost no pros. Just promoting multilog and anoying casual players.
--- End quote ---
Casual ain't meaning loners pal, get friends...
I find this obvious pro, because before I could w/o problems abuse whole hinkley, and it means for 1/3 of server no fun, so it was half fixed :P.
Billy Carter:
--- Quote from: Ville on August 20, 2012, 10:58:35 am ---
But back to the update... 6 hours crafting cool down is epic, now I just feel stupid for making 10 crafters alts. Still waiting for the AC nerf...
--- End quote ---
Nope. You still need high repair alt to fix stuff. Corresponding tasks - craft and repair - still don't work together. My idea is - you need high repair skill to create some high-tech things (requirements in about 150-180 repair for every item) and, at the same time, you will be able to fix them. Good. This is fair, make sense, and make crafters like really useful guys.
So repair skill still is some issue. For me at least.
naossano:
What is an issue, man ?
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