Other > Suggestions

Strength Requirement.

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kochanie321:
As the subject says, I'd suggest giving a Strength Requirement on every weapon, like the one in Fallout Tactics, meaning that you are unable to wield a weapon that you do not have the minimum required Strength.

It's quite logical that a Sniper has to be able to hold his sniper rifle and to do that, he needs to be strong or else the shot would just blow his shoulder away.

Now you probably think that there already is a -20% to hit rate when you lack required Strength, well with 300% of Small Guns, that's no problem, and you can move those points to buff other stats to sick levels.

This one change would absolutely eliminate such things as a 1 Strength Snipers, or Big Guns users with only 4 Strength, by making them balance their points. Tit for tat. They can always take 3 points of strength and take weapon handlingto shoot their beloved weapons.

JovankaB:
But 1 ST snipers have to take drugs, so it's not like they dump stats for free.
Except maybe some drugs are too easy to get if you control town.

kochanie321:
If they wouldn't be dumping them with gain I guarantee you that there wouldn't be this many of them. As you just said with drugs, you got a big group which can easily control a town and take out buffots out of their arses, you can play without bothering. Strength Requirement cuts off such builds because they should never have existed if this would be a Fallout 2 system. I can't see going through the game with 1 strength, just to have other stats buffed. So yes, they do dump stats for free.

Mayck:

--- Quote from: kochanie321 on August 19, 2012, 11:57:51 am ---Now you probably think that there already is a -20% to hit rate when you lack required Strength, well with 300% of Small Guns, that's no problem, and you can move those points to buff other stats to sick levels.

--- End quote ---
Above 175% of skill you need 50 (60 above 200%) skillpoints to compensate 20% penalty which is actually more than one extra stat point pumped to intelligence will give you, so it's actually better to pump that statpoint to strength already.
If someone pumps 300% SG skill to compensate for low strength, than it's his problem, because he just made a screwed up build.

Also even in tactics you could take drugs to compensate weak strength if I'm not mistaken

kochanie321:

--- Quote from: Mayck on August 19, 2012, 12:26:48 pm ---Above 175% of skill you need 50 (60 above 200%) skillpoints to compensate 20% penalty which is actually more than one extra stat point pumped to intelligence will give you, so it's actually better to pump that statpoint to strength already.
If someone pumps 300% SG skill to compensate for low strength, than it's his problem, because he just made a screwed up build.
--- End quote ---

Ahh but you see, once he gets 200%, there's still 120% left after lacking 4 strength, which can be easily updated with drugs.

As for fallout tactics and drugs, you could have done that with drugs yes but they were very rare and expensive plus there was always a limited amount of them. I remember buying psychos for my Death claw to keep him on his feet against bursts and such, and I had problems with getting them after playing a while. besides I never seen a recruit in tactics that would have 1 Strength.

Here the drugs are everywhere, so we can't compare this to fallout tactics when it comes to drugs.

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