Other > Suggestions

Strength Requirement.

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BursttoWin!:
I say this is an amazing idea. Let's be frank here. If there was a real strength requirement like there was in fallout tactics, there would be much less system loop-hole exploit.

I am sure that critical snipers with 1 in strength or heavy weapon specialists with 4 are absolutely gorgeous and fabulous when you play them, but no real sniper would have strength of 4 year old kid. Game may not be reality but it is still a loop-hole abuse. It's not smart, not clever, not amazingly creative.

If there was a strength limit like in fallout tactics, maybe at last people would have to think about those sniper or heavy weapon builds not just pack 1 - 4 strength and 1 charisma, just buff themselves up on easily accessible drugs, pack 300% in a weapon skill and fire away with critical alllll the way! So I say bring it on!

I am sure it may be a little programming work there. So I am sure it won't be done right now, but I guess it can be done right?

Mayck:
I am not really sure where are you going with this. If there would be min ST req. like in tactics, people would just buff their strength with drugs so it would be still the same. So what would be the difference?

T-888:

--- Quote from: BursttoWin! on August 19, 2012, 12:34:26 pm --- it is still a loop-hole abuse.

--- End quote ---

That is not a loophole it's meant like that, you can balance your build by whatever means necessary, consuming drugs is one of the way since you have to have a steady supply in order to fight, that's a choice and the consequence for that is that drugs on normal circumstances are hard to obtain, at least was previous session. Not everyone is a drugged up power-junkie in this game, changing Str makes no sense here.

Seems like new strangers in the town.


--- Quote from: BursttoWin! on August 19, 2012, 12:34:26 pm ---If there was a strength limit like in fallout tactics, maybe at last people would have to think about those sniper or heavy weapon builds not just pack 1 - 4 strength and 1 charisma, just buff themselves up on easily accessible drugs, pack 300% in a weapon skill and fire away with critical alllll the way! So I say bring it on!

--- End quote ---

I know quite a bit about builds and stuff like that, i can already tell you don't know what you are talking about.


--- Quote from: BursttoWin! on August 19, 2012, 12:34:26 pm ---buff themselves up on easily accessible drugs

--- End quote ---

This is a problem when it comes to jet, buffout, nuka, cigs and it won't get fixed until next wipe. Changing Str requirements won't fix that.

kochanie321:
Well, they'd have to use more of them that way to even use the gun. If he'd get caught in to an encounter while travelling and had NO drugs with him, it would end rather crappy, because hey, he can't use his rifle or minigun until he takes them. So for them, it would be mighty inconvenient to go somewhere and be afraid that your drugs will ware of all of sudden and your rifle becomes unusable.

Besides if I am not mistaken drugs first buff you an than take from you, so that's a drawback itself, and you can't just take them again to regain what you lost.

That would be the difference, drugs needed to USE the gun in any situation. You go in to a city, and a wild PK appears and heck you can't use your rifle or minigun, because you don't have time to take your drugs. You're dead. Because that other guy didn't need drugs to shoot his gun.

They'd be totally drugs dependable. PvP, PvE, doesn't matter, wherever they'd go, they'd need drugs. A totally drug dependable build. Because now, they don't have to always depend on the drugs.

T-888:
I don't think you are aware of how builds work in practice and what are the disadvantages to not using drugs on a fully committed powerbuild. For a common big gunner out there, it's going to be -3 action points (more if used on a regular basis due to addictions), -20%(up to -60% depending on how the build is made) to weapon skill and sometimes even less perception, less carry weight because for some builds it matters quite a lot so they can even take the necessary amount equipment to be able to fight at all. This talking about 300% weapon skill characters is even more nonsense than everything else, they just practically don't exist in game, because they aren't viable and practical.


--- Quote from: kochanie321 on August 19, 2012, 12:52:27 pm ---A totally drug dependable build. Because now, they don't have to always depend on the drugs.

--- End quote ---

So? How is this an argument at all?

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