Other > General Game Discussion

Spitballing an alternate leveling/combat system.

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Roachor:

--- Quote from: Cyber Jesus on August 16, 2012, 10:15:29 pm ---All of my bgs are crit bursters so I will have even more useless alts(unless it gets implemented after wipe) and I'm pretty sure that everybody will disagree about only pistols being able to aim at eyes

--- End quote ---

This is just an exercise, feel free to complain or suggest something. I'm just hoping the devs see some good ideas here any changes would obviously come after a wipe if ever.

@xsinger its in discussion not suggestions because its a work in progress

Xisingr Will:
I like most of the ideas on here, but for only being able to shoot at eyes with a pistol i dont agree with, maybe make something so that you can shoot at eyes with sniper rifles and others but have to be at least 3 hexes away to aim good, so that the advantage of pistols is to be able to shoot at the eyes from anywhere and not have to be 3 hexes away, i also think that all weapons should be evened out, so there is no "sucky noob weapons" and just weapons, overall nice suggestion though!

Edit: btw shouldnt this be in suggestions?

Giftless:
I'm not sure if I agree with all your groupings, but it would be cool if building up all the thief skills (sneak, lockpick, steal) would unlock some kind of special perks for the overall thief class character. Something like a job system from Final Fantasy Tactics or Ogre Battle where if you reach certain criteria you can morph into a higher class.

Also reworking AC into a flat hit reduction balanced against the ultimate hit chance would probably be a good idea. Say cap any weapons skill to 200% and debuff any enemies or AC accordingly. Make it so armor has natural "always on" AC, add agility and any "ninja" bonuses to that, and then balance vs. the chance to hit.

Slaver Snipe:
The grouping skills by 3 I don't really see as improved to the current system (might have agreed with it before this wipe when so many alts were needed)

Ac reduction, I personally would prefer a system where you lose AC 10-15 per shot aimed at you and start to regain it after you exit battle (which would mean missed shots would indeed start your combat timer)

Bursting change, seems like it would hurt miniguns a lot while LSW/M60 too much.  (Removal of crits would be interesting)

Aiming, Pistols should be able to be aimed at any range while rifles require 5-10 hexes from the target to do so

Stamina, Kind of like the idea but I hate it being based off of endurance as that is already one of if not the most important special.

Swinglinered:

--- Quote from: Slaver Snipe on August 17, 2012, 12:31:51 am ---
Stamina, Kind of like the idea but I hate it being based off of endurance as that is already one of if not the most important special.

--- End quote ---

Stamina logically follows from Endurance.

This would hurt my suicide trolls.
1 End.
:(

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