Other > Closed suggestions
Aiming, shooting, range and such
Sius:
There were many topics about weapon balancing and some of them included ideas about range reduce for some weapons and such but I did not found anything like these suggestions:
1:
Current range of a weapons should be considered as optimal fire range but we should be able to shoot everything with anything no matter how far it is. If we can see it we can shoot at that direction. Every weapon starting with throwing knife and ending with minigun, plasma and sniper rifle would have its own accuracy based on character stats and skills. So lets say that with 10ST+10PE+200% in every combat skill we would have these 4 weapons to test at long range:
Throwing knife - optimal range is lets say 15 hexes, but after crossing this range we would be still able to attack no matter how far the target is. If the target distance is 16 hexes and more we would get dramatically less and less accurate with every hex ending at lets say 20-23 hexes where chances to hit would be almost 0 and our knife would most likely land somewhere between 15 and 20 hexes.
Minigun - same deal only with that crossing optimal range should decide not only if we hit or no but also with how many bullets we hit. Simply point and shoot is not accurate but its still dangerous and that 15hp scratch it will make can decide whenever that next close-range burst will finish you for sure or not. Also there could be some wider bullet spread beyond optimal range.
Sniper rifle - as the most accurate gun crossing optimal range with it would mean hit/miss. Also some mistakes could be done while shooting at long range, like when aiming at left arm I would hit torso instead etc.
Plasma rifle - pretty much same deal as with the small guns only with addition of lower dmg on long distances. I mean that plasma/laser projectiles loose some energy while traveling so longer the distance is, the weaker projectile hits the target (if it hits the target at all). Yet this weaker dmg should not be anything radical like with BG, just some mild reduction.
Small guns should be the most accurate weapons available so their optimal range should be pretty wide and accuracy drop slower compared to other classes. Big guns should be close range weapons more or less with some exceptions (rocket launcher) but still dangerous at long ranges because you will get hit most of the times only for really low dmg. Throwing weapons should be close range backup when everything else fails but maybe something like grenade shrapnels could add some deadliness even at mid range. Energy guns should be pretty much like SG, only little less accurate and loosing effectiveness at long range but also with exceptions (laser gatling).
2:
2.1) I think that SG should dominate over any other weapon class as they are common, effective and easy to operate. I think it takes many changes to reach the point, when BG and EG would be rather rare leaving us mostly with small guns but this one could help. I think that using SG should be encouraged by some skill boost. Something like reading a book in normal Fallouts but in FOnline perspective. So maybe some quest that will reward you with +% or possibilities to get trained for money or something like this. So lets say that character with less than 100% in small guns would be able to get lets say +50% this skill in different ways not only through leveling but as soon as it hits 100% then even if the quest is not done yet it would not add +points (something like I can't teach you more than you know).
2.2) While not using aimed shots its counted as shooting to the torso. I would love some small chance to hit also other bodyparts from time to time, based simply on luck or accuracy (or moreover inaccuracy, since without aiming its logical to shoot at biggest part but yay I missed and I hit your leg instead, sorry...).
Drakonis:
i loved it. Especialy the part where you can accidentaly hit opponents [other body part] instead of torso ha!
Just concerned about energy weps a bit. Since they are more expensive and more costy to operate- they should actually do more damage on medium ranger than small guns.
Sius:
--- Quote from: Drakonis on March 17, 2010, 10:57:22 am ---i loved it. Especialy the part where you can accidentaly hit opponents [other body part] instead of torso ha!
Just concerned about energy weps a bit. Since they are more expensive and more costy to operate- they should actually do more damage on medium ranger than small guns.
--- End quote ---
Well they should and they do, its only long range I'm talking about. I mean gun stats would remain the same as they are now with the possibility to shoot anything no matter how far it is. And in that point energy guns will do some nasty dmg at medium range (as they do now) but for longer distances they would loose some of that dmg.
UbiValkin:
BG and EW really must be rare weapon, also look at thier varieties. EW: laser/plasma pistol/rifle ...that's all, gatling, as I know, almost noone want to use, because of MFCs wasting. BG... rocketlauncher and various support weapons. That's all... because everything developers took from standart Fallout (of couse...), but in FOnline having high skill in BG and EW, but min. in SG is normal... In standart Fallout it's normal only if you "cheating" by going to NCR from Arroyo and stealing bozars, then, of couse, you don't need SG skills, but standart Fallout (Arroyo->Klamath->Den->Modoc, etc.) means, you'll see first BG/EW at late game, and it MUST be more powerful, than SG.
In compare with FOnline... you can craft rocketlauncher (which is very rare in standart Fallout) on 1st lvl prof... flamer without prof, and for minigun 2nd prof. That's really-really easy. As I can remember from Fallout 1, the first time, when you can have laser rifles is 2 Super Mutants near entrance of Mariposa base, it's almost end of the game...
So balancing such weapons for FOnline you don't need to see standart Fallout's weapon characteristics. Devs should remake every weapons' stats for thier game, because it's not like standart Fallout.
So it's kinda "normally" that SG is weakest weapon type, because it considered to be common weapon, and BG and EW advanced weapon. The only thing, which kills EW is armor resistances vs laser, so logically BG must be the best choice for FOnline for now.
RJ:
What do you expect? SG are most common weapons so they should be weakest.
Now you can kill people in combat armors with minigun by using only hunting rifle and leather jacket. This is completly imbalanaced. You spend a lot of time on crafting/getting big guns and ammo for them, getting good armor and guy with cheap ass SG can kill you...
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