Other > Suggestions
Non lethal shot
FrankenStone:
if( Scripting_Fail = true )
{
isDead = True ...
Horatio:
At this place, i suggest that disabled NPCs get automatically healed after a minute, thus bypassing the low healing rate.
Haraldx:
They regenerate about 12 hp a minute, wouldn't make much difference (that is, unless the thing always makes your enemies going -19)
Berko:
I like the idea, it need to work only when critter isn't KO and have positive HP.
For guards, why they don't die when under 0 HP? Or just apply this feature on player, so no prob with guards?
chocolate_chip_cookies:
This is a great idea!
Now in encounters you can just shoot someone unconscious for safety and then heal them after talking to them.
But too bad it wouldn't work with BG
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