scripts.fos
#
# Server scripts, compile using fo.dll
#
# Used modules
@ server module config # Configuration
@ server module main # Game main script
@ server module main_planes # Npc planes
@ server module parameters # Critter parameters
@ server module globalmap_group # Global map group
@ server module worldmap # Worldmap encaunters
@ server module scenery # Scenery generic
@ server module dialog # Functions using in Npc dialogs
@ server module explode # Explode functions
@ server module mob # Generic mob ai
@ server module fix_boy # Fix boy
@ server module combat # Combat
@ server module trader # Generic Trader
@ server module repair # Items wear, repair
@ server module repairer # NPC mechanic, with repairing services
@ server module replication # Replication
@ server module replication_bank # Replication banks, Banker/Guard/Kepper
@ server module replication_hell # Replication hell, triggers, turret
@ server module replication_terminal # Replication terminal
@ server module replication_trader # Replication trader, can give free eqipment
@ server module casino # Casino stuff (like Onehanded)
@ server module car # Cars (Hummer, Buggy, etc)
@ server module base # Base game
poker_h # Poker game header
@ server module poker # Poker game
@ server module roulette # Roulette
@ server module npc_planes # Npc planes
@ server module wanted # Wanted sign
@ server module perks # Perks
@ server module books # Books reading
@ server module drugs # Drugs
@ server module grave # Graves & Shovel
@ server module energy_barier # Forcefields
@ server module poison # Poison
@ server module radiation # Radiation
@ server module geiger # Geiger counter
@ server module entire # Entires parsing
@ server module town_supply # Town supply
@ server module encounter_npc # Generic encounter npc script
@ server module lockers # Doors and keys stuff
@ server module media # Music/Video
@ server module effects # Flush screen, Quake effects
@ server module time # Some stuff for work with time
@ server module radio # Radio stuff
quest_warehouse_h # Using in quest_warehouse
@ server module quest_warehouse # Quest, Find warehouse
@ server module warehouse_turret # Warehouse, Turret
@ server module den_poorman # Den, West side, Poorman
@ server module den_kliff # Den, Kliff
@ server module den_barbekky_boy # Den, Bar Bekky, Boy
@ server module den_virgin # Den, Virginia
@ server module den_lara # Den, Lara
@ server module den_hub_bank # Den, Bank, Bankir
@ server module den_hub_guard # Den, Bank, Guards
@ server module den_ghost # Den, Ghost
@ server module den_cooldude # Den, cool dude
@ server module den_triggers # Den, Triggers
@ server module klam_smily # Klamath, Smily
@ server module klam_cowboy # Klamath, Torr
@ server module klam_danton_brahmin # Klamath, Danton quest "Kill brahmin"
@ server module klam_danton_killing # Klamath, Sulivan quest
@ server module klam_jura # Klamath, Claws search
@ server module klam_trappers # Klamath, Saving trappers
@ server module vcity_guard # Vault City, All Guardian
@ server module vcity_gate_guard # Vault City, Gate Guardian
@ server module vcity_vault_guard # Vault City, Vault Guardian
@ server module vcity_common # Vault City, quests
@ server module vc_guardsman # Vault City, Guardsman quest line
@ server module fighter_quest # Fighter quest template
@ server module hostile_location_quest # Quest hostile location template
@ server module squad_march # Npc orders scheduler
@ server module golden_globes # New Reno, GoldenGlobes porno studio
@ server module nr_t-ray # New Reno, Carstop, T-Ray, Chop Shop head.
@ server module nr_kitty # New Reno, Kitty haircut
@ server module ncr_policeman # NCR, Policeman
@ server module ncr_dusty # NCR, Dusty
@ server module ncr_kess # NCR, Kess quest
@ server module ncr_ratch # NCR, Ratch timeouts and buggy quest
@ server module ncr_westin # NCR, Westin
@ server module q_ncr_alex_holo # NCR, Alex holodisk quest
@ server module q_dappo_lost_c_robot # NCR Dappo's lost caravan quest special encounter
@ server module ncr_michael # NCR, Michael
@ server module ncr_duppo # NCR, Caravaneer
@ server module trigger # Trigger lib
@ server module stdlib # Standard lib
@ server module redd_q_wanamingo # Wanamingo hunt
@ server module item # Item stuff
@ server module map_denbus # Den Business
@ server module map_arroyo_bridge # Arroyo bridge
@ server module map_modoc # Modoc
map_klamath_h # Klamath, Header file for Klamath area script
@ server module map_klamath # Klamath Trap/Graz
@ server module map_coast # Coast generic encounter, rain processed
@ server module map_radiation # Generic radiation affects
@ server module map_primal_tribe # Primal Tribe
@ server module map_sf_hubb # SF hubologists base
@ server module map_v15_village # Vault15 village
@ server module caravan # Caravan script
@ server module ncr_common # NCR Town mini-scripts
@ server module q_slavers_hunt # NCR Eliza slavers hunt quest
@ server module ncr_postman # NCR Postman quest
@ server module ncr_siege # NCR Siege quest
@ server module map_ncr_bazaar # NCR Bazaar map script
@ server module map_ncr_downtown # NCR Downtown map script
@ server module ncr_invasion # NCR Invasion quest
@ server module fighter_pattern # Common team fighter pattern, used in ncr siege
@ server module heavy_guarded_map # Fighter pattern for all critters on map.
@ server module ncr_shaiman # NCR, BOS protest shaiman quest
@ server module ncr_karlson_son # NCR, Karlson son quest
@ server module q_spy_mission # NCR, spy mission quest
@ server module ncr_smit # NCR, Smit vs Bishop quest chain
@ server module hell_mine_mining # Using in redding mines
@ server module hell_out # Guard lib+fighter pattern
@ server module merc # Common mercenary/follower script
@ server module arroyo_rayders # Arroyo, Mynoc's quest
@ server module arroyo_mynoc_defence #
@ server module map_arroyo_rayders_camp #
@ server module v13_0_guard # V13 gate guardian
@ server module v13_0_soldier # V13 level 0 guardians
@ server module v13_0_turret # V13 turrets
@ server module v13_goris # Goris & Prof. in BH, Dialog functions
@ server module q_item_v13_collar # Quest item
@ server module q_item_v13_egg # Quest item
@ server module q_npc_v13_dclaw # Quest NPC
@ server module q_nr_wri_kidnap # Wright's son kidnapping quest
@ server module arroyo_npc # Generic npc stats
@ server module elevator # Elevator script
@ server module nukemachine # NukeCola machine common script
@ server module comp_riddle # Computer riddle unlock
@ server module respawn_item # Respawnable item script
@ server module map_redding_miners # Redding miners map
@ server module ai_pattern # Npc pattern, header for mapper npc script
@ server module pattern_sniper # Npc pattern, sniper
@ server module pattern_slayer # Npc pattern, melee
@ server module pattern_medic # Npc pattern, medic
@ server module pattern_term # Npc pattern, terminator
@ server module trap # Traps script
@ server module sf_common # Common SF scripts
@ server module map_sf_tanker # SF Tanker mobs
@ server module sf_invasion # SF invasion invasion
mirelurk_combat # SF invasion mobs
@ server module sandbag # SF invasion sandbags
@ server module se_teleport # Special encounter Mad Scientist's lab teleport
@ server module mob_wave # Mob waves generator for mirelirks lair
@ server module redd_gates # Redding gates guards
@ server module redding_common # Redding
@ server module map_redding_inner # Redding Inner map
@ server module map_redding_wan2 # Redding Wanamingo mine radiation+dead critters
@ server module map_redding_outer # Redding entrance message
@ server module redd_mines # Redding gold mine
@ server module test # Temporary script
@ server module debug # Debug functions
@ server module map_barter_ground # Barter ground safe zone
@ server module encounter_items # Random generated encounter items
@ server module map_mariposa # Hubologists books quest+ Medium radiation
@ server module map_geck_city # GECK city
@ server module broken_common # Broken Hills quests
@ server module q_main_intro # Main quest intro
@ server module q_modoc_vampire # Modoc quest. Vampire
@ server module cave_mobs # Cavern encounters script
@ server module se_kotw # Knights Of The Wasteland special encounter
@ server module se_zerg # Zerg's special encounter
@ server module se_mad_brahmins # Mad brahmins special encounter
@ server module se_forvr_v13 # Guardian of Forever special encounter
@ server module se_talking_head # Talking head encounter
@ server module se_woodsman # Tin woodsman
@ server module se_doughnut # Doughnut warehouse
@ server module se_android # Android Laboratory
@ server module enc_ocean_trader # Ocean trader
@ server module resources # Resources system
@ server module traveller # NPC global movement schedule script
@ server module location # Common location stuff
@ server module eli # Eli traveller
@ server module monologue # NPC text monologue
@ server module navarro # Navarro quests
@ server module vc_lynnet # Vault City Lynett quests
@ server module collector # Npc item garbage collector
@ server module npc_revenge # Npc map defenders
@ server module q_hub_lab # Quest Hubologists Lab
@ server module q_silo # Quest location Rocket silo
@ server module map_atoll # Atoll npcs
@ server module npc_dialog # Npc dialog
@ server module nopvp_maps # NoPvp maps
@ server module linetracer # Line tracing utility
@ server module game_event # Game event schedule
@ server module limited_barter # NPC barter limits
game_events_init
@ server module game_event_racing # Den Global Racing Quest event
@ server module game_event_storehouse # Global Map Loot Storehouse event
@ server module game_event_caches # Global Caches
@ server module game_event_replicator # Game Event Replicator
@ server module magic_ball # Magic 8 Ball
@ server module electronic_lock # Electronic locker
@ server module nr_salvatore # Salvatore family scripts
@ server module behemoth # Behemoth radio management
@ server module smoke_grenade # Smoke and Gas effects
@ server module signal_rocket # Signal pistol
@ server module purgatory # Purgatory Game Event
@ server module bulletin_board # Klamath BB script
@ server module poster # Wall posters
@ server module pet # Non-combat pets
@ server module jukebox # Jukebox music selection
@ server module rat_grenade # Barterground hunters grenades
@ server module q_hunter # Barterground hunters quests
@ server module critter_item_movement # Critter item movement
# Bind reserved functions
@ server bind init main
@ server bind start main
@ server bind get_start_time main
@ server bind finish main
@ server bind loop main
@ server bind global_process globalmap_group
@ server bind global_invite globalmap_group
@ server bind critter_attack main
@ server bind critter_attacked main
@ server bind critter_stealing main
@ server bind critter_use_item main
@ server bind critter_use_skill main
@ server bind critter_reload_weapon main
@ server bind critter_init main
@ server bind critter_finish main
@ server bind critter_idle main
@ server bind critter_dead main
@ server bind critter_respawn main
@ server bind critter_check_move_item critter_item_movement
@ server bind critter_move_item critter_item_movement
@ server bind map_critter_in main
@ server bind map_critter_out main
@ server bind npc_plane_begin main_planes
@ server bind npc_plane_end main_planes
@ server bind npc_plane_run main_planes
@ server bind karma_voting main
@ server bind check_look main
@ server bind item_cost main
@ server bind items_barter main
@ server bind items_crafted main
@ server bind player_levelup main
@ server bind turn_based_begin main
@ server bind turn_based_end main
@ server bind turn_based_process main
@ server bind turn_based_sequence main
@ server bind world_save main
@ server bind player_registration main
@ server bind player_login main
@ server bind player_getaccess main
@ server bind check_trap_look main
@ server bind player_allowcommand main
#
# Client scripts, compile using fo_client.dll
#
# Used modules
@ client module config # Configuration
@ client module client_main # Main client script
@ client module parameters # Critter parameters
@ client module client_gui # GUI lib
@ client module client_screen_test # Test screen, example
@ client module perks # Perks
@ client module name_colorizing # Players name and contours colorizing
@ client module ignore_list # Ignore list for game chat
@ client module time # Some stuff for work with time
@ client module radio # Radio stuff
@ client module ini_parser # *.ini parser
@ client module chosen_tabs # Interface tabs
@ client module client_3d_cha_reg # Players 3d supporting
@ client module animation # Critters animation
@ client module critter_item_movement # Critter item movement
# Bind reserved functions
@ client bind start client_main
@ client bind loop client_main
@ client bind get_active_screens client_main
@ client bind screen_change client_main
@ client bind render_iface client_main
@ client bind render_map client_main
@ client bind mouse_down client_main
@ client bind mouse_up client_main
@ client bind mouse_move client_main
@ client bind key_down client_main
@ client bind key_up client_main
@ client bind input_lost client_main
@ client bind critter_in client_main
@ client bind critter_out client_main
@ client bind item_map_in client_main
@ client bind item_map_changed client_main
@ client bind item_map_out client_main
@ client bind item_inv_in client_main
@ client bind item_inv_out client_main
@ client bind map_message client_main
@ client bind in_message client_main
@ client bind out_message client_main
@ client bind to_hit client_main
@ client bind hit_aim client_main
@ client bind combat_result client_main
@ client bind generic_description client_main
@ client bind item_description client_main
@ client bind critter_description client_main
@ client bind get_elevator client_main
@ client bind item_cost client_main
@ client bind check_perk client_main
@ client bind player_data_generate client_main
@ client bind player_data_check client_main
@ client bind critter_action client_main
@ client bind animation2d_process client_main
@ client bind animation3d_process client_main
@ client bind items_collection client_main
@ client bind filename_logfile client_main
@ client bind filename_screenshot client_main
@ client bind critter_animation animation
@ client bind critter_animation_substitute animation
@ client bind critter_animation_fallout animation
@ client bind critter_check_move_item critter_item_movement
#
# Mapper scripts, compile using fo_mapper.dll
#
# Used modules
@ mapper module config # Configuration
@ mapper module mapper_main # Main mapper script
@ mapper module animation # Critters animation
# Bind reserved functions
@ mapper bind start mapper_main
@ mapper bind loop mapper_main
@ mapper bind console_message mapper_main
@ mapper bind render_iface mapper_main
@ mapper bind render_map mapper_main
@ mapper bind mouse_down mapper_main
@ mapper bind mouse_up mapper_main
@ mapper bind mouse_move mapper_main
@ mapper bind key_down mapper_main
@ mapper bind key_up mapper_main
@ mapper bind input_lost mapper_main
@ mapper bind critter_animation animation
@ mapper bind critter_animation_substitute animation
@ mapper bind critter_animation_fallout animation
How to disable scripts, example Town Supply?
Can I play higher resolution than 1280x1024? My native resolution is 1920x1080.