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Author Topic: Electric Robe  (Read 2227 times)

DocAN.

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Electric Robe
« on: August 05, 2012, 12:31:45 pm »

Since many Traders are rich enough to afford to buy almost everything in unlimited ammount. They should have an option to protect themself from thiefs while they are trading in Towns.


A robe which works like an GM feature which kills thiefs - if someone use "3" (steal) on owner will turn immediately in to the piece of burnt. 


Robe could be available via:
1. Simply: buy it from Crocket in SF for a price of 10k caps
2. More RP: Player will have to get Sand Robe from Cathedral, 10 HQ EP, some HQ alloys and bring it all to Crocket. He will craft "The Electric Robe" for a very low price of 5k caps.

 
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Re: Electric Robe
« Reply #1 on: August 05, 2012, 12:41:36 pm »

Great Idea. Render thieves even more useless then they already are...
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IT. IS. A. GAME.
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Its supposed to be fun, which includes a friendly and helpful community of players.
Re: Electric Robe
« Reply #2 on: August 05, 2012, 02:11:16 pm »

It needs a % of failure.
No item, perk, skill, should work 100% of the time...
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Re: Electric Robe
« Reply #3 on: August 05, 2012, 02:39:59 pm »

bullshit
Why the hate, douche ?
I made some reasonable criticism, if your tiny mind can't comprehend it, you can as well shut your mouth.
And also, I have no stealer. I've rarely seen a thief this season (hardly anyone to steal shit from, I guess), and since stealing from NPCs has been nerfed, I think an Item like this would reduce their count closely to 0. Is caring about a whole feature still considered cry ?

 can't even tell my sane opinion without some useless booger reducing it to cry
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IT. IS. A. GAME.
*geez* ::)
Its supposed to be fun, which includes a friendly and helpful community of players.

Wipe

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Re: Electric Robe
« Reply #4 on: August 05, 2012, 03:02:03 pm »

A robe which works like an GM feature which kills thiefs - if someone use "3" (steal) on owner will turn immediately in to the piece of burnt. 

It was intended as GM-only feature and it should stay like that.
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Re: Electric Robe
« Reply #5 on: August 05, 2012, 06:50:29 pm »

Yes, Yes!!! Remove the whole skill. Along with First Aid.

Really i don't consider thieves much of a danger these days. The server population is quiet low, so you don't meet many of them. Unless you are trading in NCR, which is at your own troll/risk anyway.

DocAN.

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Re: Electric Robe
« Reply #6 on: August 05, 2012, 07:38:39 pm »

Whats wrong with you ?
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Cyber Jesus

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Re: Electric Robe
« Reply #7 on: August 05, 2012, 09:28:49 pm »

Whats wrong with you ?
and what's wrong with you?
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DocAN.

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Re: Electric Robe
« Reply #8 on: August 05, 2012, 10:36:35 pm »

and what's wrong with you?

someone made me lovely tattoo
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Re: Electric Robe
« Reply #9 on: August 06, 2012, 04:18:41 am »

I just want the blue robes :(
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Re: Electric Robe
« Reply #10 on: August 06, 2012, 10:23:58 am »

I just want the blue robes :(

Yeah, i want them too. Also, those robes of Hermit, would be nice too.
Re: Electric Robe
« Reply #11 on: August 06, 2012, 10:54:37 am »

I just want the blue robes :(

Make a replacement mod for purple robes, what's the matter?
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DocAN.

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Re: Electric Robe
« Reply #12 on: August 06, 2012, 03:53:33 pm »

It was intended as GM-only feature and it should stay like that.

And where is player intended "Barter ground" feature? WM-trading is that it?
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DeputyDope

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Re: Electric Robe
« Reply #13 on: August 06, 2012, 06:17:39 pm »

And where is player intended "Barter ground" feature? WM-trading is that it?

umm.... yeah?
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