Other > Closed suggestions
More tactic in battles + robotic expert proffesion
Odyniec:
Battles are all about numbers now, and almost every character is the same. Why not to make it more complicated? At the moment there are two types of fighters - bigguners and snipers. Why not make more "classes" then?
Demolition expert with mines and remotely detonating explosive, would be very effective in battles and forced players to use tactics.
Same with sneaking silent killer. It would be necessary to improve sneaking and silent death perk. Like i wrote in other topic sneaking might be possible only for chars with proper equipment - weapon not bigger then 10mm pistol or knife and armor not heavier then combat leather. With other equip player could not turn sneaking mode on.
Maybe some improvement might be added to "doctor class". (buffs? :P )
Or maybe science + repair skill might be used to create (new proffesion) small and weak robots, that could be used as scouts (this might be hard to implement) suicidal bombers (dealing only small damages) and cannon fodder.
Leader class. To use mercenaries u need Skills (speech, outdoorsman + CH much bigger then now).
Those are just some examples of "class".
Those would might make fighting depend more on tactic then just numbers. Even small, good organized group would be able to take over city from big alliance. Just waching battles like that would be cool and movies on youtube would be great comercial ;)
Sorry if my english suck...
--- Quote from: UbiValkin on March 16, 2010, 06:56:01 pm ---Bluesuiter: "Oh, atlast! I'm at NCR! Guarded city! Wtf? Robot-suicider?? AAaah! *running to centre* Wtf?? Mines? Ahhhhhh!"
--- End quote ---
And that's a problem. Theres always dicks that will be killing blue suits for fun. But if we would be able to find a way... Mayby (i dont know if its possible) guards would be disarming mines and shooting every robot? If you have your robots, then live them in tents!
RJ:
I would like to see mines in-game and I support idea that players with high science could construct few robot classes for diffrent purposes. Doctor and first aid would be nice to be buffed a lot with doctor class (and MUCH lesser cooldowns on higher skill percents) but only if players couldn't have their combat weapon skill high enough to be doctor/fighter. Perhaps adding proffesion for PvP and PvE players that would make damage they deal much higher which would lead to use of Fighter proffesion instead of doctor...
Raengar:
Use your brain, you say?
Okay. DMC is using following fighter "classes" at the moment:
Jet lsw rocket "critical" big gunners
Jet psycho "tank" big gunners
Jet "minigun" big gunners
Jet snipers - laser and small guns
"Clean" snipers - laser and small guns
Mercenary/player drivers - "leaders" as you might call them
Jet grenadiers
Use of explosives in pvp will come with demo lvl 3 - i used c4 a lot before wipe.
PvP is about effectiveness, so there will always be prevailant number of "power-built" PvP characters. And "classes" you are talking about can't be just "implemented" - this requires rebalancing. And as devs pointed many times, balancing is not some piece of cake.
Fallout witchdoctors and sorcerors... (spits and yucks) maybe later, boy.
Odyniec:
Yeah i know that this woul cost a lot of balancing. And i dont say "do it now!"
And i know that there is couple types of snipers, and big guners.
And what you call wichdoctors and sorcerors is imo great idea. And it's still fallout style. Why not to have small helping/spy robot created from junk? (Theres idea to make slaves working on ore, robots could do this the same way.)
avv:
And don't forget that crafter-fighter chars should also have a say on combat without being blasted on sight. Otherwise everyone will just use alts, like they do now.
The reason why we got just two combat classes lies in the fact that there is very high potential to be good at something. Sniper can become super accurate and big gunner can be super tought and deal super damage, but it requires high skill investment. There's no reason to be somekind of middleman who uses shotgun, pistols or assault rifle because they can't manage against very accurate sniper, or very tough big gunner.
Hell, why on earth are the players stuck on single weapon type in first place? If you're strong big gunner, you're also probably good with your fists. Everyone can use a knife, at least so effectively that if there's someone in front of you, you can hit him. As a matter of fact, if you can use some machine gun, how on earth is using a pistol or shotgun so hard? It would be nothing but cool that players could occasionally draw a knife or pistol without completely sucking with them. But noo, it's way too encouraging to spend every spare skillpoints to raise your primary weapon skill over 200.
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