Other > Suggestions
Losing EXP after death
TKs-KaBoom:
--- Quote from: falloutdude on July 31, 2012, 06:21:49 pm ---this has allready been suggested awhile back. most said no because its just a another annoying way to make us have to grind all the time and makes new players quit.
--- End quote ---
Seriously is this not the objective of this game? I always thought it was and am more than glad to do my job one rage quiting nooby at a time. I think it's actually the goal of the dev team by the direction they have taken with the game as well. Embrace the philosophy "wasteland is harsh".
P.S. Permadeath would be best.
T-888:
--- Quote from: Malice Song on July 31, 2012, 08:14:06 pm ---That begs the question, however, what activities you are thinking of here.
--- End quote ---
http://fodev.net/forum/index.php/topic,193.0.html
http://fodev.net/forum/index.php/topic,23033.15.html
Hell even this i would call activity related, player interaction. http://fodev.net/forum/index.php/topic,25119.0.html
There are good ideas out there already, no need to invent a new wheel, but as some other members of this forum has pointed out and developers have confirmed it, we could see something like that in the next few years, maybe.
Alexandrite:
--- Quote from: DocAN. on July 31, 2012, 09:33:09 am ---I don`t remebre if it was suggested or not but it is another idea how to make FOnline even harsher.
Let`s say -5% current XP when You die.
What do You think about it ?
--- End quote ---
How about NO?
Malice Song:
--- Quote from: T-888 on July 31, 2012, 08:47:17 pm ---http://fodev.net/forum/index.php/topic,193.0.html
http://fodev.net/forum/index.php/topic,23033.15.html
Hell even this i would call activity related, player interaction. http://fodev.net/forum/index.php/topic,25119.0.html
--- End quote ---
To conclude my part in the OT: I was basically asking to see, if you had persistent activities or more one-off quests in mind. I'd agree on the examples, seem really good and interesting at first glance (even though it looks like purely TC or at the very least faction oriented content). I'm not sure how hard that is to implement on top of the fixes that need to be done right now and thus how much meantime there is to fill from the playerbase. Then again, I don't have to be.
T-888:
--- Quote from: Malice Song on July 31, 2012, 09:18:04 pm ---I'm not sure how hard that is to implement on top of the fixes that need to be done right now
and thus how much meantime there is to fill from the playerbase.
--- End quote ---
From what developers said, hard. Such activities keep and hold the player base, because if a player isn't a troll and as you said mature enough, he will just quit the game if there's nothing to do. For me personally there is one thing to do in game and even that is getting old, because there are no goals or purpose behind it - PvP, goal could be fighting for resources of what the town provides, but that too has become obsolete because of the amounts of resources distributed in the past.
Sorry for this offtopic. :)
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