Other > Suggestions
Losing EXP after death
avv:
--- Quote from: falloutdude on July 31, 2012, 06:24:43 pm ---i like this but it should only apply to people lvl 18 and up to save some newbies trouble. also not the bank some other thing like the bank. no one wants to put money in the bank because we will never be able to take the money out.
--- End quote ---
Well make the banks work. I was thinking about some level requirement but best is to make time requirement instead. Otherwise the trolls will be low levels. Once the char is like one week old, it has to pay. Town checking bluesuits would become rather costly quick.
naossano:
I personnally don't want a new downside of dying.
You already lose your stuff, be sent very far with 10 hp and 10 minutes of weak, which is far more than one could sustain, (not to mention the trollers and chainkillers) considering that 80% of the server want to kill you, players and npc included, not counting radiation and environnement.
But the loss of experience could be interesting if extended to everyone.
Let's say every charater of the wasteland lose 1000 XP per IRL day.
You'll have to wait a few days before losing a level, only if you don't gain xp in the meantime.
On the other hand, you wouldn't want to make 24 characters. It would mean 24 times more XP.
It would decrease alting a little, without punishing those who do it;
Sarakin:
Somewhere someone mentioned a death timer, that is, when you die repeatedly over short course of time, your next respawn will take longer.
So in practice, regular pvp characters will have nothing to worry about, because they die once and it takes time to resupply, while naked annoying bs trolls will suffer :>
T-888:
--- Quote from: avv on July 31, 2012, 06:22:02 pm ---No more trolls.
--- End quote ---
Until there is actually something to do in this game, expect trolls, those are players who have ran out of ideas what to do, ran out of activities they once considered fun. Such brute restrictions will not make this game more interesting, let's be honest, if you would eliminate all possible ways how troll with unequipped characters that wouldn't make this game more appealing in what you can actually do in it. Okay, they will put AC cap on characters, make heavy handed unreliable to do knockdowns, so what? Does that add more content to the game? No it doesn't, it's still the same old story, the human brain will find more ridiculous ways how to entertain, and that's because the grey matter has nothing to occupy itself with.
Countering trolls with features, restrictions is like repairing mechanical devices with duck tape, makes it work again for a while, but doesn't solve the real problem, the lack of possible activities.
I'll be damned, it's actually more interesting to check the forum than to be in game most of the time.
Malice Song:
--- Quote from: T-888 on July 31, 2012, 06:57:24 pm ---Until there is actually something to do in this game, expect trolls, those are players who have ran out of ideas what to do, ran out of activities they once considered fun.
--- End quote ---
That begs the question, however, what activities you are thinking of here. I think we can all agree that more content equals more variety equals more fun, but the game is based on a finite single player experience and systems/content that were designed to accomodate that. Every change in systems or content seems to have to be made by the devs specifically while most of the playerbase (including you in an earlier post, and I think rightly so) would place priorities on fixing some of the existing mechanics that are either bugged, unbalanced or simply not well thought out at the moment.
To a certain extent the responsibility is actually with the playerbase and from what I can tell, interesting projcets have already been done in the past, although unfortunately they tend not to last incredibly long. Apparently when running out of ideas what to do, some players get creative, others disruptive. That is not a problem with development, but with maturity.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version