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Search -> Reward

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Sius:

--- Quote from: Parowooz on March 18, 2010, 05:18:21 pm ---Everyone who is hungry for scavenging-crafting system visit TLA. There are no timesouts for gathering, you just enter random loactions on the map and gather stuff. And belive me it gets really boring after 3 times.

--- End quote ---
I really doubt they have anything like this suggestion working there. They simply have raw materials waiting for them at encounters instead of waiting for cooldowns as we do. I've read posts here at forum from people that think TLA crafting>2238 so its 100 people 100 tastes. But cooldowns are something I would expect at browser game and not in Fallout. Browser games are designed that way so you have your 30-60 mins of fun but after that you simply turn it off and do other stuff until its ready again next day. But such thing does not work for MMORPGs. People play it because they want to experience oldschool game from bright new perspective and eventually have fun and/or relax while playing. And majority of people simply does not find anything entertaining in waiting. And don't tell me you can do other stuff while cooldown counts. Yes you can, but its like saying you can go drive your new car but you have to wait every 6 minutes for fuel to magically appear in tank. Yes of course you can leave your car alone for those 6 minutes and go admire butterflies or play Snake game at your mobile phone but god damn it you want to drive your car at that time and not to be forced to "do other stuff" just to kill some time while waiting for cooldown.

No one is trying to say that this will morph boring waiting into juicy running around with smile on your face all the time, but hell there are options what you can do, there are choices and eventually its possible to avoid boring part at all if you are rich enough to afford it. Farming materials imho will be always the most boring part of the whole crafting while learning how to craft new items and eventually craft/modify/sell them will be the fun part. Search->reward will not change that, but it can add real choices what to do with your time while you are on the hunt for materials and make it a little bit more fun. And again look at the pool. If we divide undecided people in two then its 80% for and 20% against this suggestion...

Solar:

--- Quote ---I think that the only reason why the devs are so strongly against this idea is that they know how much work it would require. I don't really believe that they really see scavenging instead of cooldowns as a bad suggestion - they just certainly have a lot of other issues to deal with  .
--- End quote ---


Unbelievably (and for the last time) I will say this again.

There would be no difference between a timeout system that makes use of "active" features and a system where things are hidden and makes use of active features.

Why it (meaning taking timeouts away to be replaced by hiding stuff) won't be done is 1. Its far too technically demanding and 2. We aren't in the habbit of undertaking masses of work for no net gain.

The "active" part of the suggestion was said several weeks ago to be underway. In fact it was avv's suggestion in IRC that I shamelessly stole and then modified. (Although you are correct about it requiring a lot of work :P )


--- Quote ---Or use autoclicker.
--- End quote ---

After the wipe I expect autoclickers will just be killed and looted.  8)

avv:

--- Quote from: Solar on March 18, 2010, 05:45:46 pm ---The "active" part of the suggestion was said several weeks ago to be underway. In fact it was avv's suggestion in IRC that I shamelessly stole and then modified. (Although you are correct about it requiring a lot of work :P )
--- End quote ---

Actually it was Sius' post in nma forums which I tried to introduce.

But if there is some sort of interactive gathering system on the assembly line, then we'd better check it out first.

Sius:

--- Quote from: Solar on March 18, 2010, 05:45:46 pm ---

Unbelievably (and for the last time) I will say this again.

There would be no difference between a timeout system that makes use of "active" features and a system where things are hidden and makes use of active features.

Why it (meaning taking timeouts away to be replaced by hiding stuff) won't be done is 1. Its far too technically demanding and 2. We aren't in the habbit of undertaking masses of work for no net gain.

The "active" part of the suggestion was said several weeks ago to be underway. In fact it was avv's suggestion in IRC that I shamelessly stole and then modified. (Although you are correct about it requiring a lot of work :P )

--- End quote ---

Well I see you don't think that people bored/people entertained has any differences between each other so its pointless for me to try to defend this suggestion.

And just for a record I don't know what avv suggested at IRC but I can assure you this idea of mine is as old as the whole cooldown crafting since it was suggested at NMA few months ago.

Elmehdi:

--- Quote from: Solar on March 18, 2010, 05:45:46 pm ---We aren't in the habbit of undertaking masses of work for no net gain.

--- End quote ---

Well to be honest, I think that replacing the the current gathering system with just anything else is already a net gain. Forcing a player to stay and click in one point once a 6 minutes is bad, and do really have a hope that it's only a temporary solution.


--- Quote from: Solar on March 18, 2010, 05:45:46 pm ---After the wipe I expect autoclickers will just be killed and looted.
--- End quote ---
 

I really look forward to see what you have prepared for us  :).

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