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vedaras:
i would like the idea, to gather resources without cooldown, but to craft items with big cooldown (cause in real life it would be more or less like that)

Solar:
And then to keep everything going at the same rate that countdowns are you would have to be able to find something at exactly the same rate. (Except this way it would be nigh on impossible to balance)

So instead of moaning about timeouts you would have people moaning about "Its so hard to find stufff"!111!!!"21!!2!"

However you want to disguise the delays to gathering, they will have to be there, be it cooldowns, searching, rocks with HP or anything else - it will still be equally dull - standing still, running about a map, endlessly hitting a rock, whatever else, unless you also add in something interesting (Travelling about the world map, some critters to overcome, forcing players together to open up PvP opportunities, etc).


Upon the wipe we will have a few changes to try to make the process a little less "passive" and a little more "active", whilst also reducing the timouts to be as lenient as we can possibly get them. Hopefully this will make it somewhat less of a tedious task whilst also preserving some kind of balance.

Lexx:
To this comes that big maps aren't very good for the performance. Klamath is already with the maximum to work with. Everything else becomes a pain in the arse to maintain. Additionally to this, most people will most probably find it very annoying to run around all the time, as it can become very annoying already right now (just try to run from east of Klamath to west of Klamath a few times, it's just meh. Same for NCR and all other big places.

Elmehdi:

--- Quote from: Lexx on March 16, 2010, 01:51:02 pm ---To this comes that big maps aren't very good for the performance. Klamath is already with the maximum to work with. Everything else becomes a pain in the arse to maintain. Additionally to this, most people will most probably find it very annoying to run around all the time, as it can become very annoying already right now (just try to run from east of Klamath to west of Klamath a few times, it's just meh. Same for NCR and all other big places.

--- End quote ---

Well, there is a thin line between just running around and exploring. If you add some content, like resources spawning in random places, some npcs to kill, locked containers, hauses with some random stuff on shelves protected by raiders, friendly tribals hunting geckos, slavers on slave runs etc, then I'd much rather call it exploring and it's something that I would really look forward to.

Kind of a playground for players  ;) I like it.

Lexx:
Problem is, that it's just 'exploring' the first time. As soon as you have done it once, it's always the same and becomes tedious. That's why I like it more to add random content. But adding random elements is either very complicated or not possible in big fixed maps.

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