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Sius:
:'(
Is it the idea that has flaws or is it because of technical reasons? I would like to know whats yours and other devs opinion on it (we already know who voted for cooldowns ;) ).
avv:
http://www.deadfrontier.com/
That's a pretty cool zombie-related browser based game. It basically has one bigass city full of zombies and loot. The city is divided in blocks so that when player walk towards the border of that block, he switches area. It works pretty well, but has a bit too much walking for my taste.
Badger:
What about adding scavenging? Is that deemed worth considering?
I'd argue that it would be the 'active' way to get crafting materials that people seem to want. It requires the player's attention and active participation, but also rewards them with more than just the crafting materials if they're thorough.
It encourages teamwork - some places will obviously have too many enemies for one person.
If a little more work was put into it, it would also require diversity in character builds. If you want to start up an elevator, you'll need someone with repair. If you want to talk squatters into letting you have a look around, you'll need speech. If you want to make use of the medical terminal, you'll need a doctor. So on, and so forth. Hell, you could even have the odd place that will give you hefty rewards if you've taken traps or gambling.
avv:
--- Quote from: Badger on March 16, 2010, 08:13:00 pm ---What about adding scavenging? Is that deemed worth considering?
--- End quote ---
What do you mean by scavenging? Getting random loot from gathering locations? It would rock too. People could not farm specific things, but they would have to search a bit and then keep what they need and sell the rest.
It's always bothered me a bit that why do we go whack some stones when the world is full of scrap metal.
Raengar:
You still dig iron ore? sucks to be you =)
Only Minerals are worth digging, perioud =)
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