Other > Suggestions
Critical burst bypass.
T-888:
Tests, reading forum, confirming information by tests and actual in game experience.
Silent death was popular once with plasma grenades, i assume you know that. I realized sneakers never did a bypass on 10 luck characters, also a developer that makes this game showed a chart where it's clearly shown that with 10 luck it's 0%. Now why are you trying to force unconfirmed info as some truth? Have doubts? I assure you, you can go clear them with making simple tests that the chance to get bypassed is none existent with a character that has 10 luck, that is only for torso shots, for all other body parts it's different because characters with 10 luck get bypassed in all other body parts, values shown in the charts are equivalent to what it's in game.
I'll be damned.
--- Quote from: avv on July 24, 2012, 08:38:39 pm ---But critbursters all have spray and pray.
Even if you decrease the frequency of the bypasses, gatling laser will surely instakill everyone with bypass and likely will 3brd avenger and m60 aswell. It'd be better for gameplay to get rid of instakills, no matter how rare they are.
--- End quote ---
There is critical chance modifier and critical power modifier, as far as i know spray and pray reduces only chance modifier.
The values i suggested make it possible to gain close to an immunity from bypasses, you invest points into luck and profit, choices and consequences(6 luck for immunity, just like the same requirement for perks previous session). No matter if it's a bypass from gatling gun, minigun, light support weapon, m60 that's going to be an insta-kill.
As i said, remove bypass protection from luck entirely = new dump-stat, no consequences. Is that supposed to be better?
Johnny One Hex:
I think you just want to make power big gunner without conquences, you take lower luck face the conquences its balance. I think it was better when bonus range damage required 6 luck. But basically you want less bypasses with 1 luck, or suggesting to throw this away entirely so you can get your 240-280 hp x2 burst 3brd and not have any weaknesses.
This is like saying I think I should have 100 carry weight no matter what my strength is or it should be 50 hex sight no matter what my perception is.
T-888:
--- Quote from: Johnny One Hex on July 24, 2012, 09:11:32 pm ---I think you just want to make power big gunner without conquences, you take lower luck face the conquences its balance. I think it was better when bonus range damage required 6 luck. But basically you want lower bypasses with 1 luck, or suggesting to throw this away entirely so you can get your 240-280 hp x2 burst 3brd and not have any weaknesses.
--- End quote ---
are you kidding me?
--- Quote from: T-888 on July 24, 2012, 06:23:38 pm ---I was thinking about the actual values, somehow i ended up with those numbers and the reason for them i think is because i support the choice and consequence principle, upon lowering a stat to a certain level it should leave you with a disadvantage, in this case lower bypass protection. Though i think the gap is too high at the moment as many builds just hardly benefits from luck, except the bypass chance. I wanted the values to mirror a state where the player character doesn't feel all too much punished for low luck, but at the same time make it worth while to increase it by few points gaining close to an immunity, whether in comparison with current 60% with 1 luck or 30% with 5 (in both cases just unreasonable).
--- End quote ---
Roachor:
IMO only sniper builds(aimed shots) should be able to bypass, they depend on crits to deal dmg where burst weapons are supposed to be regular, reliably high amounts of dmg.
Spotty:
--- Quote from: T-888 on July 24, 2012, 07:49:47 pm ---Maybe there is something i haven't thought about, so if someone has some ideas, i'm all ears.
--- End quote ---
How about keeping current system as it is, and adding a new benefit to luck?
Luck*5=damage reduced in %
Say a laser gatling smacks you for 400 crit bypass, you got 1 luck and get 20 points less damage, still die.
5 luck? 100 points off, 3 lifegivers and you can be stimmed back to health.
7 luck, 140 points off, 2 lifegivers can be stimmed back, 3 lifegivers stim themselves.
Take Dead Man Walking and your chances improve a bit more.
I think of this as implemented vs crits in all its forms, but added vs all damage, could make fights longer, low HP PvP like snipers with 10 luck could survive a bit longer with crit bypass protection and 50% damage reduction.
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