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Author Topic: Stealing is nerfed  (Read 14883 times)

Re: Stealing is nerfed
« Reply #105 on: July 26, 2012, 01:10:19 pm »

I failed stealing Enclave with around 220 steal and 10 luck.

There are easy fixes:
- make them lootable but not stealable
- increase the distance they warn and shoot you for by 2 or 3 hexes
And probabably some more.
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Re: Stealing is nerfed
« Reply #106 on: July 26, 2012, 03:42:32 pm »

Why wasn't this change mentioned in the changelog?
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greenthumb

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Re: Stealing is nerfed
« Reply #107 on: July 26, 2012, 03:55:34 pm »

my stealer is kinda trapped in my BOS base becouse all around are patrols which shoot him on sight xD.
complete changelog is good idea
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JovankaB

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Re: Stealing is nerfed
« Reply #108 on: July 26, 2012, 03:55:49 pm »

Why wasn't this change mentioned in the changelog?

Because a dev forgot too add it to the changelog?
The bugfix is visible in the tracker, if you care.
« Last Edit: July 26, 2012, 03:58:51 pm by JovankaB »
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greenthumb

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Re: Stealing is nerfed
« Reply #109 on: July 26, 2012, 04:13:03 pm »

Because a dev forgot too add it to the changelog?
The bugfix is visible in the tracker, if you care.

thats good to know, everybody may forgot.

2questions:
1.Does exist any repeatable way to improve reputation with BOS or Enclave?
2.If not what is use for stealers in game?except stealing from players
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codave

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Re: Stealing is nerfed
« Reply #110 on: July 26, 2012, 05:14:40 pm »

My thief is low level still, 150 steal. I finally hit -325 rep with BOS last night, so I have to hold off for a bit. The rep being affected by failures does make it more interesting. That last hour stealing knowing that I had one more fail before I was done was enjoyable. I guess I'll level him up some this week while my rep adjusts, as I don't feel like making another thief just to get around the hurdles.

The nerf seems sufficient, IMO.

I still think that simply lowering the base cost of certain items like 5mm and MFC would go a long way to balance it. They would no longer be as valuable to sell, and people might actually buy them from traders.

BB's last season are a good example of this. They were way too easy to make, and at 4 caps each they were way too imbalanced. Same thing with tobacco leaves earlier this wipe. Why nerf the plant and cigarette crafting instead of just devaluing them? It seems like that would have been easier.

JovankaB

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Re: Stealing is nerfed
« Reply #111 on: July 26, 2012, 07:30:57 pm »

Quote
Does exist any repeatable way to improve reputation with BOS or Enclave?

Yes, you can repeatedly wait. It improves with time. But in my opinion you should get -2000 and get kicked from BoS. IMHO there is absolutely no reason to have some stupid methods for a thief to improve it faster, at least not with factions like BoS or Enclave where it makes no sense whatsoever.

Quote
If not what is use for stealers in game? except stealing from players

You can steal from encounters, you just can't anymore abuse a typo mistake of a scripter that was in code unnoticed to easily steal massive amounts of items from one faction all day long without any consequences. This never was supposed to work this way. It never was a feature, it's not "nerf" it's a fixed bug. It was the BoS soldiers who got the reputation drop instead of your alt.
« Last Edit: July 26, 2012, 07:38:32 pm by JovankaB »
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avv

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Re: Stealing is nerfed
« Reply #112 on: July 26, 2012, 07:38:51 pm »

Yes, you can repeatedly wait. It improves with time. But in my opinion you should get -2000 and get kicked from BoS. IMHO there is absolutely no reason to have some stupid methods for a thief to improve it faster, at least not with factions like BoS or Enclave where it makes no sense whatsoever.

It makes no sense yes, but before the method gets shut down it's best for everyone that obtaining those items is centered around an actual feature that players can participate without grinding their teeth and raging.
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Re: Stealing is nerfed
« Reply #113 on: July 26, 2012, 09:04:28 pm »

I think for personal use the stolen amount is going to be enough so you don't have to grind all too much, just your not going to be able to dump so much in traders anymore.
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codave

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Re: Stealing is nerfed
« Reply #114 on: July 26, 2012, 09:11:44 pm »

I think for personal use the stolen amount is going to be enough so you don't have to grind all too much, just your not going to be able to dump so much in traders anymore.

This is what I'm experiencing. I also don't do heavy PvP, but I stole for an hour and ended up with enough to last me for a month. But I can take this same thief who has bad rep with BOS and take 762 from NCR, etc. there are plenty of NPC encounters to steal from while your rep adjusts.

Like most big changes, in another month this will just become accepted as the way it is.

avv

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Re: Stealing is nerfed
« Reply #115 on: July 26, 2012, 09:32:22 pm »

I think for personal use the stolen amount is going to be enough so you don't have to grind all too much, just your not going to be able to dump so much in traders anymore.

If not 5mm, then it's broken cas, ca helmets and normal miniguns. Or crafted normal rockets or what ever nobody wants to buy.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Stealing is nerfed
« Reply #116 on: July 26, 2012, 10:06:53 pm »

Yes, you can repeatedly wait. It improves with time. But in my opinion you should get -2000 and get kicked from BoS.
Great idea, I cannot wait for the next update to see this implemented! Of course we shouldn't expect another reasonable way of getting superstimpaks, it's just to make this game more boring.

Btw nothing is really fixed you can make 5 or more thieves and steal like before, it just requires more work, more boring work.
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Re: Stealing is nerfed
« Reply #117 on: July 26, 2012, 10:38:07 pm »

If not 5mm, then it's broken cas, ca helmets and normal miniguns. Or crafted normal rockets or what ever nobody wants to buy.

So? Those items involve some kind of risk to obtain them, have to farm them. Crafted rockets? Those have to be crafted, resources and time spent. Stealing required an alt witch you still need, until now there was no risk involved and no restrictions for it, that simply didn't make any sense. 5mm AP ammunition and SS are very valuable for players and when such items are being dumped in traders it clearly shows that there is something wrong with distribution, would you think it would be normal if 2mm EC ammo was suddenly dumped in traders for some reason?

All fixed now, what's the problem?

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Jytz

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Re: Stealing is nerfed
« Reply #118 on: July 27, 2012, 09:42:19 am »

So? Those items involve some kind of risk to obtain them, have to farm them. Crafted rockets? Those have to be crafted, resources and time spent. Stealing required an alt witch you still need, until now there was no risk involved and no restrictions for it, that simply didn't make any sense. 5mm AP ammunition and SS are very valuable for players and when such items are being dumped in traders it clearly shows that there is something wrong with distribution, would you think it would be normal if 2mm EC ammo was suddenly dumped in traders for some reason?

All fixed now, what's the problem?

Well the issue was this was a good alternative to crafting to obtain some gear. If shops worked normal like last wipe this wouldn't be such an issue to me. I'm sorry but not everybody enjoys blue print hunting and crafting. Theiving was already pain in the ass, if your too fast you fail if your too slow they trigger and burst you. They have made it where there is no fun in being theif just made it more frustrating. Part of this game is that it has the freedom to make such a character and it is a very unique feature and no other game like it, and they just keep taking way the uniqueness of the game by nerfing the creative way players obtian their gear. This is turning more into a stupid mainstream RPG where you farm sell stuff to shops (actually in normal RPG shops actually buy many in game items). Or its turning into some stupid crafting only to get gear game, why take away the uniqueness of the game?

This game was fun and unique because we could bomb enclave, or cripple them with a sneak sniper, or use a theif to stock pile ammo and super stims. They are just taking away anything that is unique and fun and turning it into some stupid cookie cutter game.
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ToxiCAVE

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Re: Stealing is nerfed
« Reply #119 on: July 27, 2012, 11:12:02 am »

i dont like idea "we have stuff but we wont let you to have it"
there should be all in game and top tier items 4th lvl like pa/gauss rifle/bozar/vindicator/pulse rifle should be in game but as prices for events or for "doing something special for comunity"
ca,ca mk2,ba, ea should be avalible for everyone and i dont like solar idea that npc fractions are stronger that overage player. well if pvp player is mercenarry he should be better equiped than random ncr soldier including armor and weapon.
and i would like to implement new encounter near vaults and sierra - robot patrols (and you could farm from them mp, hq mp, alloys, hq alloys, ele parts, hq ele parts). forcing people to spend weeks on farming isnt good idea when troll builds are op.
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