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Market is going BOOM!

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Enguzrad:

--- Quote from: Kool-Aid on July 24, 2012, 03:54:52 pm ---I agree on everything but the PA suggestion and less loot thing. I remember those times meeting immortal PKs in APAs around hub. That was rather... a dull experience.

--- End quote ---
Well, for noob is immortal even a PK in CA but you are right, every limitation to PA which should make it rare will just end with players spending more hours of gathering to get their precious PA. So becouse alts everyone would have PA and its rarity would be gone. Only thing which make PA rare is their fixed amount in game.


--- Quote from: Kool-Aid on July 24, 2012, 03:54:52 pm ---A lot of NPCs that carry now hunting rifles, greasers and 10mm pistols were once holding AR's, 10mm smgs, 14mm pistols and needlers. Some of those weapons are practically non-existent now if it comes to usage.

--- End quote ---
I agree with that too, devs should return weapons variability in encounters


--- Quote from: Kool-Aid on July 24, 2012, 04:12:18 pm ---The only bad thing about advanced workbench is that practically every useful craftable shit needs one. If only top high-tier weapons/armors would be craftable at AWBs, just fine, but why isn't a simple WB enough for crafting let's say 14mm pistols, needlers, SPCs, mkII armors and dynamite

--- End quote ---
True, why didnt I think of that before  ::).

Man of Steal:

--- Quote from: Enguzrad on July 24, 2012, 03:48:02 pm ---Maybe should the best base available - vault - have an advanced workbench, becouse half of items needs it and if their purpose is to draw people out to interact with each other, it fails in it anyway. But it don't look that players trade with each other much. Every one have enough weapons, armor and ammo, the only thing which no one has enough is caps (exept factions with some town under control maybe). So how about that npc traders would have more caps, but not much ammo, so players would sell spare weapons and armors to npcs, gets caps, and for caps would trade ammo with other players.
And some low tier smg with 9mm ammo would be nice :D.

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No. People must die by PKers crafting their gear no hiding in a vault. People must go through the pain ass the steps to join gun runners. Advanced work benches in bases is just fucking stupid if I had to die by trolls to craft then everybody else should. This is stupid care bear shit let them whine and suffer crafting at unsafe advanced work benches.

There is no player interaction becuase people are quiting because of stupid shit care bear ideas like invicible blue suits with ac and unnecessary nerfs.

Giftless:

--- Quote from: Man of Steal on July 24, 2012, 05:07:56 pm ---No. People must die by PKers crafting their gear no hiding in a vault. People must go through the pain ass the steps to join gun runners. Advanced work benches in bases is just fucking stupid if I had to die by trolls to craft then everybody else should. This is stupid care bear shit let them whine and suffer crafting at unsafe advanced work benches.

There is no player interaction becuase people are quiting because of stupid shit care bear ideas like invicible blue suits with ac and unnecessary nerfs.

--- End quote ---

Being able to buy an advanced workbench isn't a bad idea; everybody suffers for crafting when starting out--but why not give players something else to work towards?

I think if anything a good reason why someone might leave is that FOnline rides their ass too hard on "resupply-issues", so that there's less time for PvP or quest content (even if it existed). You can look at any other RPG in existence just about--and this is shocking--but most tend to confer some sort of advantage to players who have put in the time.

Brujah:
TL;DR of this place: Either buff cooldown to at least X hours or put advanced workbenches in bases, otherwise it's not worth the trouble of mining, travelling and crafting.



--- Quote from: Man of Steal on July 24, 2012, 05:07:56 pm ---No. People must die by PKers crafting their gear no hiding in a vault. People must go through the pain ass the steps to join gun runners. Advanced work benches in bases is just fucking stupid if I had to die by trolls to craft then everybody else should. This is stupid care bear shit let them whine and suffer crafting at unsafe advanced work benches.

--- End quote ---


Did those bad kids bothered you again at school, Timmy?

BOS Armorer:

--- Quote from: Brujah on July 25, 2012, 01:44:46 am ---TL;DR of this place: Either buff cooldown to at least X hours or put advanced workbenches in bases, otherwise it's not worth the trouble of mining, travelling and crafting.



Did those bad kids bothered you again at school, Timmy?

--- End quote ---
Haha I hate when people get so mad, with their namecalling and swearing and being a meanie. Really breaks the atmosphere when you're having fun talking to friends or idling in NCR and suddenly some jackass with a dildo up his ass goes and rages about every thing you said over the past 10 minutes. You know who you are. Either get a life or chill your balls, niggas. On a different note, I must sadly agree.....spent around a half hour today going from my tent to the waterworks to get some components(ofc i couldnt take a lot), then to san francisco to spend my entire car/base fund on a couple of bio med gels, then off to necropolis....and what do I get from all this? 5 rad-x and 5 superstims. I have never yet been able to use an advanced workbench, but I shudder at how many times I will have to use it unless they remove all these limitations...

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