Other > General Game Discussion
Market is going BOOM!
TKs-KaBoom:
I kinda like the base reprisal idea, anyone remember xcom? If you made too much of a nuisance of yourself to the aliens they would come knocking on your door. Xcom Apocalypse btw was way under rated even if it only felt three quarters finished.
Giftless:
--- Quote from: Wiktor_pl on July 24, 2012, 01:44:31 am ---Moreover, after short trip to the toilet before going to sleep, there were some thoughts that came to my mind. Not sure if its right topic for that(:D), but i will share it anyway. I think that in this game RP should take biggest part - but its impossible to make it while you're allowed to use only your imagination, not any tools. You see, Jovanka idea of Hub was the spirit of game i would like to play.
Game should get to the point where PLAYERS (not GMs) are capable to, for ex. expand their own bases if they want into some kind of public places (some sort of cities) where everyone can come, but there are laws that Gang which own the place set. They can place NPC traders and guards, tell them how to behave, set quests etc.maybe even add some maps, like buildings. I am sure that these kind of cities would be much more interesting for defending/attacking by other players or just for idle or making quests than actual cities, because they will be managed in much active way than devs are doing (devs are only few, and busy other stuff, while players gang will keep their city clean). RP is dying because we're blocked by game mechanics. Some of fancy GM magic should be available for gangs (of course, in reasonable way).
Rat is right, there's no way NPC can beat PC without GM supervision.
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It's kind of tough to roleplay when you're always grinding back lost equipment. To keep RPers in costume, you'd probably need some kind of equipment spawn--one set per person at any given time and directly related to the character they're playing.
Enguzrad:
I dont think i have ever played any game where you could exploit so many things with alts. Personally i never make alts. Although other players have super strong pvp build together with excelent crafter and i have only my one weaker all purpose char, it is still more like cheating for me.
Pissed of npcs dont have to attack just bases, they could also attack towns under gangs control and for alts without base, npcs can hunt them in towns which are not in war with their faction. So for example enclave farmer would be safe only in places where enclave is hated.
But if there is no better way to limit farming and people will call for limiting it, it will lead to less lootable npcs and i dont like it. I just want to get that half broken minigun from supermutant which turned my armor in rags. When npc stops dropping their equipment its like they dont exist. You could just erase them right away and let players join npc fanctions, take equipment from them and do missions for them. This way when players farm BoS, they actually farm on other players which are not so dumb like npcs.
Towns run by players would be great and I think someone has already tried turn base into public place.
Wiktor_pl:
--- Quote from: Enguzrad on July 24, 2012, 10:20:19 am ---I dont think i have ever played any game where you could exploit so many things with alts. Personally i never make alts. Although other players have super strong pvp build together with excelent crafter and i have only my one weaker all purpose char, it is still more like cheating for me.
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It is not impossible to make one character and play whole session since crafting requirements are so low, but people are still making ultraPVP builds - ok, they want to be fighters so they shouldnt make alts, RP - but alts will be always, sadly, we cant bound one character per IP since there's proxy etc. The only resonable solution i can think of is "to make character, you have to present his history background, write a story about him which explain why is he build in that way he is" and that should be confirmed by GMs and then you can get to the game (idea from Ultima), so then no chars type "crafterBG" "slut1" "mule1" "taxi" will appear and it will take some effort to get character which will minimalize alting (or make alt makers creative) but i think we got too low playerbase for such moves - it needs hard work of GMs and it would make server population even less than it is now.
--- Quote from: Enguzrad on July 24, 2012, 10:20:19 am ---Pissed of npcs dont have to attack just bases, they could also attack towns under gangs control and for alts without base, npcs can hunt them in towns which are not in war with their faction. So for example enclave farmer would be safe only in places where enclave is hated.
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Well, it would be hard to implement to set NPC "bounty hunters" for every player that is hated to wander around wastelands, and there's already "shoot on sight" when you enter encounter or enter base with "hated" reputation.
--- Quote from: Enguzrad on July 24, 2012, 10:20:19 am ---But if there is no better way to limit farming and people will call for limiting it, it will lead to less lootable npcs and i dont like it. I just want to get that half broken minigun from supermutant which turned my armor in rags. When npc stops dropping their equipment its like they dont exist. You could just erase them right away and let players join npc fanctions, take equipment from them and do missions for them. This way when players farm BoS, they actually farm on other players which are not so dumb like npcs.
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Ok, maybe making NPC non-lootable is a bit drastic, but encounters should be limited (idk, lets say rarity of meeting some kind of NPC is increasing as you kill more and more soldiers (Unity got 200 soldiers around wastes, and %chance to meet them is high, but while you kill 100 the % is decreasing and replenish with time), also, there shouldn't be Highest Quality Stuff available that easy way - so, if not making npcs unlootable, then the items they drop should be nerfed to something good, but not best (for ex. nerf Minigun and make blueprints for Avenger minigun, which will be as good as Minigun is now; add Brotherhood Armor blueprints(not implemented as i remember?) and make it much better than CA, CA little worse and MA MKII as well). I'm not playing often this session, but i got a feeling that not much is interested in crafting ammo, cause its much much faster to farm it. They should drop less ammo.
--- Quote from: Enguzrad on July 24, 2012, 10:20:19 am ---Towns run by players would be great and I think someone has already tried turn base into public place.
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Yes, actually, i was thinking about it lot of time ago, bunker base is great place with mines and E-parts (it was session ago when i was more active) but again - you cant do a shit without GM supervision, and they're not part of the gang and they're few, interested in RP only from time to time - so why dont we have on our own territories have some powers of GM.
Enguzrad:
Mostly I agree with you. History for every created character is interesting idea and increasing rarity of encounters sounds better then no loot at all. Though I exactly dont know how much ammo we get from farming, my group always have enough which is strange in comparsion to wasteland around where should ammo be scacre.
But in my opinion it is not so hard to make npc bounty hunters. However this question can answer only someone from development team.
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