lol wut? I remember incomparably higher, than nowadays, amount of interactions anywhere I moved . Stuff easy to get, less worries about lost it. Even if i call interaction 5mm bullets exchange.
It was not because of some crafting mechanics, but because this game was new and more players were playing it.
Crafting now is OK, but timeout increase is not a good change.
Last season (Before 15. January Wipe), there was 2hours crafting timeout. Fine.
But there were no blueprints and materials was very easy to get. Players could easily make 5-10 alt crafting chars and make for example BA very easily in mass numbers (For gang purposes).
Now you need very hard (or lucky) to get blueprint for ca even for ma mk2 (Which is nearly better than ca and much easier to craft).
I think 1 hour timeout is just too short.
6-12 hours should be fine.
1 hour timeout just means more alts, more blueprints farm and even more autoclickers to just log in, craft and log out each hour.
Economy will not be ruined by 6-12 hours timeouts, same as it wasnt ruined because of unlimited crafting timeout.
Economy is ruined by those "enclave gatling farm and bos superstimpack stealing without karma loss feature", which SHOULD BE FIXED NOW, but no info in changelog.
http://dev.fonline2238.net/trac.wsgi/ticket/42#comment:1http://dev.fonline2238.net/trac.wsgi/ticket/31Both labeled as fixed a few days ago, still no info in this update changelog.
Btw, another GREAT CHANGE, would be to make
High quality alloys and
High quality metal parts, craftable at
standart (not advanced)
workbench.