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Changelog 19/07/2012

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chocolate_chip_cookies:

--- Quote from: JovankaB on July 20, 2012, 07:34:45 pm ---Perhaps there could be more things in boxes but making supermutants lootable would just made it too good no matter what.

--- End quote ---

GMs don't really "play" the game so they wouldn't know what is "too good" and just speculate.

You can't possibly know balance when you have 9999 hp and GM powers. It's not even your job to know balance, just to prevent exploits and help.

On a side note, that's why being a GM sucks. You don't really experience the game.

And farming BOS for avenger is easier than the gunrunner quest.

DeputyDope:

--- Quote from: Uftak on July 20, 2012, 01:57:24 pm ---Eh, I lost hope that there'll b balance between melee and unarmed..
Well, gonna wait next session..

--- End quote ---

dude seriously can you shut the fuck up about melee and unarmed? it's fine as it is, if not OP.

you obviously don't know what balance is, because balance in your vision means killing a fully armed and fully armored guy with a wooden pole wearing a blue spandex suit, so bugger off already.

Uftak:

--- Quote from: DeputyDope on July 20, 2012, 07:53:31 pm ---dude seriously can you shut the fuck up about melee and unarmed? it's fine as it is, if not OP.

you obviously don't know what balance is, because balance in your vision means killing a fully armed and fully armored guy with a wooden pole, so bugger off already.

--- End quote ---
Everybody around just ignored mah post includin myself.
Geez, Deputy, could you stop "chasing" me and start doin' smth more interestin', cus that bias to my person might be very unhealthy for you.

Wichura:

--- Quote from: Eternauta on July 20, 2012, 05:31:58 pm ---So what? why can't those weapons be part of the reward? As said, we can still farm Unity 24/7. Imho it's better to get good weapons from quests like this instead of from random encounters genocide.

--- End quote ---
Nerf of farming Unity is about to come, fear not.

It can be a vision of real Wasteland, with sharpened sticks, rocks and three bullets per whole city (remember "Mad Max 2"?), because farming will be impossible (due to NO_LOOT mode for enemies), crafting difficult as fuck (cooldowns, depleted resources, whatever) and so on. Yes, sounds challenging and worth to try for sure.

FrankenStone:

--- Quote from: Hovinko on July 20, 2012, 02:38:07 pm ---It was not because of some crafting mechanics, but because this game was new and more players were playing it.
Crafting now is OK, but timeout increase is not a good change.

Last season (Before 15. January Wipe), there was 2hours crafting timeout. Fine.
But there were no blueprints and materials was very easy to get. Players could easily make 5-10 alt crafting chars and make for example BA very easily in mass numbers (For gang purposes).
Now you need very hard (or lucky) to get blueprint for ca even for ma mk2 (Which is nearly better than ca and much easier to craft).

I think 1 hour timeout is just too short. 6-12 hours should be fine.
1 hour timeout just means more alts, more blueprints farm and even more autoclickers to just log in, craft and log out each hour.
Economy will not be ruined by 6-12 hours timeouts, same as it wasnt ruined because of unlimited crafting timeout.
Economy is ruined by those "enclave gatling farm and bos superstimpack stealing without karma loss feature", which SHOULD BE FIXED NOW, but no info in changelog. 
http://dev.fonline2238.net/trac.wsgi/ticket/42#comment:1
http://dev.fonline2238.net/trac.wsgi/ticket/31

Both labeled as fixed a few days ago, still no info in this update changelog.

Btw, another GREAT CHANGE, would be to make High quality alloys and High quality metal parts, craftable at standart (not advanced) workbench.

--- End quote ---

thats all what i would sya too to this update , update is great without that craftersCD fail but lets wait and see maybe the other things get fixed then and some balance will come back lol

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