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Changelog 19/07/2012

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Malice Song:

--- Quote from: JovankaB on July 31, 2012, 04:41:54 am ---There is no reason to love because I didn't do anything except a promise which I didn't fulfill.

--- End quote ---

I can remember a spontaneous event on a stranded tanker. Seemed to be pretty RP to me. Don't sell yourself short.

Trokanis:
I'm not a big fan of the Multi-alting thing either, I don't think it should be the answer to most of the problems in game.  Personally I feel the people that abuse the multi-alt thing to get what they want are causing their on problems anyhow, the game is too easy cause I can be 10 places at once, well try not having 10 alts?  Hell there is 1 single player that has most the hotel rooms in Junktown and The Hub, ONE player, and all just to camp Traveler spawn points.  God knows how many other alts they have so they can Take all the Travelers that finally spawn.  Wow that sounds like a fun play style... (sarcasm)  I know you can't do anything in game anymore with just 1 character, and that's true for many MP RPG's, but still I don't see the 'need' for a dozen alts.  I know that they can be helpful but if they're not directly needed, all they're really doing is detracting from your and everyone else' game play.  Just like Powerbuilds, you complain the game is too easy, well you made a character so one sided that all it can do is kill things and it excels at that, maybe that's why the game is too easy?  I mean the game is sorta built around a system that was originally designed to combine the need for combat with other things. 

The Dev's can only do so much with what they are building at a time, and really the players do a fair share of making the game unplayable by themselves.   

I'm with the others though if a million alts is the only way to continue playing I guess I'll have to wait for one of the other Fonlines.  BTW  Bring back the TAG perk and lower some of the skill requirements for things, that could really make things interesting.

T-888:

--- Quote from: JovankaB on July 31, 2012, 04:41:54 am ---In the moment I'm more interested in fixing bugs than doing something for RPers.

--- End quote ---

Nice to hear, but what about intended changes that aren't done and would significantly improve game play experience for players, like heavy handed not being 100%, critical hits ignoring the 30% DR penalty whilst using fineese, armors not dropping damage resistances until 50% deterioration? Like Solar intended to do, i'm just curious and there are more things actually. Crafting CD? Is it going to be relaxed or removed, or nobody cares? AC cap?

I'd say any of these changes are more of a pressing matter to the player than let's say some graphical fix for some shelves, for me personally graphical/dialog/grammar/all sort of minor bug fixes could be done after a year, i wouldn't care much, those things just don't have almost any impact on my game play experience. I'm quite sure i'm not the only one.

codave:

--- Quote from: Lexx on July 21, 2012, 08:52:58 am ---Nobody whined yet about blueprints being easier to aquire. How come?

--- End quote ---

Ok, I'll whine about it now.



Fucking.  Bullshit.

DeputyDope:

--- Quote from: codave on July 31, 2012, 11:41:03 pm ---Fucking.  Bullshit.

--- End quote ---

bullshit? come to think about it those brahmins shit alot.

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