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Changelog 19/07/2012
codave:
--- Quote from: T-888 on July 23, 2012, 09:20:59 pm ---Need it like on fallout tactics, the more items of same type you dump on a trader the less value for each next item sold lowers.
Doctor has 500 healing powder, he wants more!!!!
Bottle caps were supposed to be the wastelands currency. Come on. ;D
--- End quote ---
I like this, actually.
As far as bottle caps as currency, that's true. But I do like that you can trade in items for other items. I also like that a trader will pay shit for an item, and then charge a hell of a lot more to sell it. Just like Pawn Shops.
;D
DeputyDope:
you know, i don't get why MFC and 5mm AP ammo shouldn't be used as currency? what? you wanna scroll through pages of 10 mm pistols and other useless items? besides, that ammo you steal will be replaced with items/ammo that is just as easy to get, so basically nothing is solved? except pissing players off of course.
FrankenStone:
trading with merchants is fucked up anyway , they rarely have caps . and the problem with the ammo stuff i think is that they want too much for each bullet and rocket and MFC ... last season trading system was fine buit this season even with a 300 percent trader alt its a pain in da ass job ... the only purpose for an trader alt is i guess the trading with HQ drugs that werent obtainable via craft but even then u had to give good stuff away because mist sellers dont wanna have ur 10mm pistol , also strange is that u can trade barleys for a good price ... i mean c mon , why then not 10mm pistols or other crap like last season . the whole idea of changing the barter system was a major fail i guess , devs wanted to force players to trade good stuff but there will always be something wrong with the system ...
T-888:
--- Quote from: DeputyDope on July 24, 2012, 12:10:04 am ---that ammo you steal will be replaced with items/ammo that is just as easy to get
--- End quote ---
Different items, lower tier, less used and those that have less worth, at least should have. Harder to obtain items hold more value, there are considered high-medium-low tier items in the game and tier proportionally holds the items value as how available it is. Upon dumping several ten thousands of armor piercing ammunition in a trader, well that indicates that there's something wrong about the whole picture, simply put that the ammo is too easy to obtain as how valuable it is to the player. Bottle caps are supposed to be the currency, not ammunition witch should be scarce enough for players to not dump it as some garbage in traders in return for free items that aren't that available, or that easy to obtain by just stealing from npc's with no risk. I understand the concept of bartering and accept it, but currently how it was done, i think was quite ridiculous in my opinion.
--- Quote from: FrankenStone on July 24, 2012, 02:40:15 am ---trading with merchants is fucked up anyway , they rarely have caps . and the problem with the ammo stuff i think is that they want too much for each bullet and rocket and MFC ... last season trading system was fine buit this season even with a 300 percent trader alt its a pain in da ass job ...
--- End quote ---
Trading system isn't finished, and it's been known for a quite a good while that barter over 150 doesn't add any extra effect.
Trokanis:
T-888, something you should realize is that the game isn't dynamic. Just because you and your cronies used every possible best method/*niche* to get everything and tons of it thus making certain aspects of the game seem pointless (like your example of crafting dozens of great items) the rest of the game population didn't, and doesn't do that.
Did any of the uber build players ever stop to think that the reason why the game is so 'easy' or boring to them is because THEY made it that way. You use the most uber build you and 13 other people can come up with, maybe add in modded ui's to make them even better and then complain because it's too easy, and cry foul when someone else thinks it might not be that easy. People make dozens of alts or at the beginning farm certain BP exploits and then whine cause now they can craft whatever they want as much as they want, so of course they don't see any issues when the REST of us have to deal with an added Nerf.
And it seems that sadly a Dev has not spoken up about whether it was intended to nerf this hard, so all we can do is guess. And continue to give our own opinion, and mine is that a cooldown with the current system is an unneeded addition.
P.S. Rework repair please.
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