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Changelog 19/07/2012
Jytz:
--- Quote from: BOS Armorer on July 23, 2012, 04:28:28 pm ---I think it IS an exploit. If you actually played Fallout 2, you can see they mean business. You don't go farming them unless you are THE shit. They always travel in groups, and unless you are godlike they RAPED you, and I'm sorry but this gear control seems stupid. Overall with everything....in Fallout 2, everything that made sense to loot was lootable. And how can the devs take out pulse rifles or power armors or vindicators and call them too cheap to implement, when we have AC trolls running around avoiding fire from town guards and anything else, lvl 1 noobs wearing combat armor mark 2 and holding avengers/m60s etc because they found lucky encounters, or people raping everyone with mausers and 10mm pistols? I was followed to an encounter once by someone who shall remain nameless, he shot me in the head for 80 damage knockout despite my chmk2 with a 10mm pistol. Then did 100+ eye shot. And no, it wasn't AP, it was JHP. So at least give all our gear back to make fallout what it was. With all of these updates and everything happening, it feels like you are just trying to censor the game...Anyone else feel this way?
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Fallout 2 had leveling scaling, when you hit level 24 in the game you could kill them becuase you had good perks and gear by that time. There is no level scaling in this game usually you just go straight to floaters and aliens from level 1 - 24. Then when you hit level 24 you still can't farm shit like enclave. Its basically everything well tear you apart to get high tier gear even if you are max level. Most games have some sort of leveling scaling, or have areas you go to based on your level. Not saying this should be in the game but just saying. It is possible to do vault city patrols and rangers solo but only as a big gunner with max hp toughness and super stims, and even those are tough. I personally think if you reach max level you should be able to farm max gear but that is not the case in the game and I'm already used to the fact its not like this. I am not going to whine or complain or fight for this being in the game, but would like to bring up that point. Being level 24 doesn't mean shit on any build you still can't get top gear without a hunting party.
T-888:
--- Quote from: avv on July 23, 2012, 06:43:52 pm ---So if we had that hidden timer previously during this session, where do we suddenly need the crafting cooldown?
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The cooldown was too low in my opinion, it was like "hey let's go craft 1000 plasma grenades","need couple of hundred CA helmets, sure no problem." Completely spoils the atmosphere to the game for me, there were times when combat armors was rare and cool item to have, now they were just comparable to some fucking paper to make. Face it, it's not hard to obtain resources for equipment. Now if i was a new player, and i pretty well remember when i was a new player, i wouldn't have a hard time obtaining raw materials for equipment now, i wouldn't be able to make carpets and provide logistics for a whole team, but who said that needs to be possible? Distribution of blueprints isn't finished, that's a problem now, so you could say the total cooldown isn't balanced yet.
--- Quote from: avv on July 23, 2012, 06:43:52 pm ---But if we have a nice and flexible player-dependent gathering, can't it only be the limit to crafting speed? Did people complain that cooldowns were removed? I can't recall they did. Only major thing players were against in the current crafting was the blueprints.
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Players never report things that makes playing easier, they don't care of consequences, just like the situation with the stealing. Look at how much 5mm, SS, MFC, Rockets players could get, that was totally unreasonable, those 3 items just lost all worth they had, those items were so much it was used as currency in shops, destroying economy. I'd like for those items to have some worth, you know the possibility of running out of them, then using other weapons to what ammunition is left until more supplies are made, being cost efficient with usage of ammo etc. etc. The biggest problem is the Troll Box this wipe actually, it's too late to fix that.
--- Quote from: avv on July 23, 2012, 06:43:52 pm ---Unfortunately the danger present in unsafe mines is directly dependent on player ammount.
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The community is small, players aren't that much.
--- Quote from: avv on July 23, 2012, 06:43:52 pm ---If it takes me 3 hours to kill enough vc patrols, science their stuff and craft some Cas what's the purpose of additional timer if I already spent 3 hours gathering?
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Maybe it's easier to go to a mine and dig resources directly? ;D seriously.
By the way, i reported that crafting cooldown and scrypior fixed it, because it was a bug and i was reporting bugs. :) Maybe you should go talk with him.
Shapter:
--- Quote ---Quote
So if you have some mad ideas about ideal crafting systems, go ahead, share them, none is forcing you to keep quite.
Now that you ask: Remove crafting cooldown. Nobody asked for it, it just came out of blue. Crafting speed exists in the ammount of time it takes to haul and gather mats. You know it yourself. If it takes me 3 hours to kill enough vc patrols, science their stuff and craft some Cas what's the purpose of additional timer if I already spent 3 hours gathering?
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I couldn't agree more! It is painful enough to make risky trips just to craft (ex : advanced workbench, blueprints...).
I love the fact that scarcity is a gameplay element of the game but dying with rare items happens! And if we have to play 10 repetitive hours of grinding for 1 hour of fun, the game is clearly unbalanced.
Please dont kill the fun for the sake of realism!
BOS Armorer:
I said to loot/equip it. No point of making an alt to loot power armor if you cant use it, unless you want to sell out shops. You would not be able to kill power armored people if you created an alt just to loot it. But that's not my point. What I meant is joining the faction, becoming involved, doing quests etc and having decent enough skill to understand the power armor. I mean really whatever items you can have, it is NOT too cheap. I use this as my main example, but cheaper than a pa soldier with a vindicator minigun is an ac troll running around, then bursting you out of nowhere.
greenthumb:
--- Quote from: T-888 on July 23, 2012, 07:53:59 pm ---
--- Quote from: avv ---If it takes me 3 hours to kill enough vc patrols, science their stuff and craft some Cas what's the purpose of additional timer if I already spent 3 hours gathering?
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Maybe it's easier to go to a mine and dig resources directly? ;D seriously.
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which mine are you digging for HQ fibers?
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