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Changelog 19/07/2012

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FrankenStone:
man t888 u hanging on devs balls , i dont think that this CD bringback is some nice idea but who cares at the end of the day , maybe they change it at next update or not nobody knows the only things were im not happy about is to change something completely and then after some time change it back to the old that makes no sense to me

T-888:
I do not hang on developer balls. I'd call it common sense.


--- Quote from: FrankenStone on July 23, 2012, 02:27:17 am ---i dont think that this CD bringback is some nice idea

--- End quote ---

It is, need to adjust mats for certain items, relax the crafting cooldown itself and it should be pretty fine and cool.

FrankenStone:
i dont think so , nothing was wrong with crafting ... like others said here it was always a timer on it because first u need to get materials then u need to get acsess to some adv. workbench and at the last step only was the crafting , with cd all this doesnt bring any effort now its cheaper and better to trade some items u have farmed or from the glow for other items u would have normally crafted without cd . dont forget that bp thing ...

1. BPs - pain in da ass to get some good BPs
2. Gather Material - pain in da ass if u are alone and esspecially for the HQ things , when u are alone !
3. Turn Gathered Stuff into some usefull Materials - pan in da ass , so or so , the first option u have is to deliver the GR package and this will take one day if u start from zero karma (40 minutes or 30minutes timeout i think) or u go to mariposa or toxiccave or at sierra and all 3 are dangerous places ...
4. Crafting - only three words about cooldown - pain in da ass

T-888:
1. Not intended the current fashion in what they are currently obtained, blueprints added to glow, and with time will be added to quests.
2. Disagree. Playing alone leaves you at a disadvantage(it's been like that forever, just like timer/cooldowns), as an mmo it's supposed that you work together with other players to achieve things ingame, being self-sufficient alone isn't as easy as it was before = player interaction(i know someone will say abuses/cheats but sometimes there's just no need for that if your playing in a faction and gather everything together, just from my own experience). Survival game, stick together or die divided. :)

(most of that is obtained through sciencing various items from player loot with a max science char, but you see we have 1 that kind of character for the big faction we have)
3. Organize protection, again working together with other players = player interaction. If someone is too lazy to do that, maybe he doesn't deserve the items.
4.

--- Quote from: FrankenStone on July 23, 2012, 02:53:58 am ---like others said here it was always a timer on it

--- End quote ---

The crafting system isn't finished in that case, same as traders, the timer was too low in my opinion. By the way i said that.

It's funny how people want to leave this game because their playing it alone, then it's too hard, rather than to adapt. Don't need to be uber-leet PvP ape to just stick together with some players and support each other when it's possible to do so. Ever heard about SQ lumberjack faction? They have mad skills in a way.

Not the game for casuals i guess. The point i don't think anything should be relaxed/made easier because a single player has problems with it.

The only real grind i experienced this wipe was the blueprints, everything else not so much.

Grimmi:
Now is fucking craft cooldown
i can craft now sometinh about 4 dynamites on hour
PLEASE improve this time to 5 hour sounds be GOOOD

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