In this season we're able to make some repeatable quests, the give exp and caps, or caps only.
But problem happens with cooldowns for ex:
Gunnruners case quest got ~1-2h cooldown, but Grishams jerky delivery do not have cooldown at all but you can do 3 or 4 (?) deliveries at no cooldown (one by one),
We got also "unloading caravan" job and "kill the ants" job, which got way too big cooldown.
I suggest removing those cooldowns at all , or reducing them to minimum (with deliveries and boxes, and ants) to give player choise what he'll do now.
Because we all know cooldowns = alts, this may just reduce a bit alting, and do not make anything overpowered (delivering each jerky for 120 caps, noone will make a fortune on it, but it can help newbies get each cap one by one to get profession/base/anything)
Another problem is with Gunrunners deliveries, so we need to make each day 2 short deliveries or one long ,(because rep drop every day), that is ass annyoing with those cooldowns
Also making repeatable quests could give a new reward : reputation, so for carrying boxes we gain some reputation in Hub, killing ants gaining reputation in SF, and so on.
This ain't a big suggestion to make something from scratch, but just improve existing things.