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Author Topic: New Reno Sewers  (Read 3372 times)

avv

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Re: New Reno Sewers
« Reply #15 on: July 15, 2012, 07:02:37 pm »

So you just complain about rats hindering you to do PvP or what?

That's basically it.
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Lordus

  • So long and THANKS for all the fish!
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Re: New Reno Sewers
« Reply #16 on: July 15, 2012, 11:09:03 pm »

I dont have client and i have not time to play Fo, but i am curious how NR Sewers looks like, can someone upload screenshots? Thx
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Surf

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Re: New Reno Sewers
« Reply #17 on: July 15, 2012, 11:14:17 pm »

So you just complain about rats hindering you to do PvP or what?

It's usual doublestandards from avv. At one time they complain they get gnarled off by 0 hp from some rats (omfg no PvE in PvP locations!11) but at the other rate it is totally ok to burst people fighting/levelling in random encounters.
Re: New Reno Sewers
« Reply #18 on: July 15, 2012, 11:26:06 pm »

Surf, new reno sewers and random encounters are apples and oranges.

Those rats in the sewers serve no real purpose, other than hinder the ability to effectively navigate the city through underground.
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Surf

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Re: New Reno Sewers
« Reply #19 on: July 15, 2012, 11:33:26 pm »

How is it different? Are there non instanced PvE locations that get constantly interrupted by people seeking for PvP other than random encounters? I just like what Johnny Nuclear did with the Sewers and people who criticize rats being there are going a bit hyperbole. It is supposed to be some alternative route through the city, if a rat eating your armor for 0 hp is too much for you then maybe use the streets instead?
Re: New Reno Sewers
« Reply #20 on: July 15, 2012, 11:44:05 pm »

Surf, new reno sewers and random encounters are apples and oranges.

Those rats in the sewers serve no real purpose, other than hinder the ability to effectively navigate the city through underground.

This comment made me chuckle, after i realised how selfish it sounded. The PvP players like T-888 think that the sewers are built exclusively for them and complain about a bug which is actually a feature.
Thus, the rats are for them a annoyance, while for others who seek direct PvE action, is a excellent interlude in a adventure maze and a little blood/grindfest.

I think this idea is awesome and we should have more of that. :)

How is it different? Are there non instanced PvE locations that get constantly interrupted by people seeking for PvP other than random encounters? I just like what Johnny Nuclear did with the Sewers and people who criticize rats being there are going a bit hyperbole. It is supposed to be some alternative route through the city, if a rat eating your armor for 0 hp is too much for you then maybe use the streets instead?

Couldn't say any better, Surf.
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Re: New Reno Sewers
« Reply #21 on: July 16, 2012, 12:08:50 am »

Streets can't always be utilized effectively for strategic purposes, due to narrow space between buildings. Sewers comes in and adds flexibility how to navigate the city, both better for players who enjoy PvP, and for players who are just looking for a safer path. Rats makes usage of underground less convenient as those npc's are quite a lot, respawn fast and constantly harrass any player initiating combat, just an annoyance.

How is it different? Are there non instanced PvE locations that get constantly interrupted by people seeking for PvP other than random encounters?

Huh? *error, does not compute *

Thus, the rats are for them a annoyance, while for others who seek direct PvE action, is a excellent interlude in a adventure maze and a little blood/grindfest.

Some molerats and rats? Excellent adventure maze? ;D

wait wait .... under a PvP city, PvE adventure

;D

the map is real cool, but no the rats.
« Last Edit: July 16, 2012, 12:13:43 am by T-888 »
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Re: New Reno Sewers
« Reply #22 on: July 16, 2012, 12:09:39 am »

I just like what Johnny Nuclear did with the Sewers and people who criticize rats being there are going a bit hyperbole. It is supposed to be some alternative route through the city, if a rat eating your armor for 0 hp is too much for you then maybe use the streets instead?
Maybe you could understand how much of an annoyance it is if you played the game yourself.
Since you don't, I'll explain it to you: It takes valuable time to kill these rats. Due to the nature of the map, bg's arent even able to kill these rats properly without sacrificing extra ammo or taking even more time getting the burstlines right. After that you have to wait another 5-10 seconds for everyone to reload and get their ap back and waiting for the battle timer to run out. All while the second group of your team is getting devastated on ground level by the enemy that you were supposed to backstab 15 seconds earlier.
It's usual doublestandards from avv. At one time they complain they get gnarled off by 0 hp from some rats (omfg no PvE in PvP locations!11) but at the other rate it is totally ok to burst people fighting/levelling in random encounters.
You may have forgotten it, but one of the specialities of this game is the fact that you can kill everyone, everywhere on the map. I dont see how playing the game as intended can in any way work as an anti-pvp argument.
It is supposed to be some alternative route through the city, if a rat eating your armor for 0 hp is too much for you then maybe use the streets instead?
Alright, let's do that, let's use the streets again.Wait, why do we still have the sewers, then?
As you might know (hah) the nature of the the spawns on commercial often lead to stalemates. Especially this season, since high-ac trolls and duallog sneaks always make sure to have eyes on the enemy. Now the sewers are finally a solution to the problem of how to attack a big group that is camping commercial and as far as I can tell, the whole community appreciates the idea of sewers.
This comment made me chuckle, after i realised how selfish it sounded. The PvP players like T-888 think that the sewers are built exclusively for them and complain about a bug which is actually a feature.
Thus, the rats are for them a annoyance, while for others who seek direct PvE action, is a excellent interlude in a adventure maze and a little blood/grindfest.
Isnt it more selfish of the pve guys to inhibit pvp that most of the server population seems to be taking part in, regarding for example the high numbers of players after the TC fix?
When was the last time you have actually seen a "pve'er" in reno? One that actually made to the closest sewer entrance even? Also, you can kill rats all over the world map. I admit that people are curious about the sewers and will probably want to check it out. But as avv said, they will check it once or twice and then never go back as there's no reason to do so for a pve guy.
The rats however will continue to annoy 95% of the people playing in reno. For months to come, I guess.
« Last Edit: July 16, 2012, 12:11:38 am by John Porno »
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avv

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Re: New Reno Sewers
« Reply #23 on: July 16, 2012, 12:11:13 am »

How is it different? Are there non instanced PvE locations that get constantly interrupted by people seeking for PvP other than random encounters? I just like what Johnny Nuclear did with the Sewers and people who criticize rats being there are going a bit hyperbole. It is supposed to be some alternative route through the city, if a rat eating your armor for 0 hp is too much for you then maybe use the streets instead?

It's not the rats hitting armor for 0 damage, but preventing players from leaving because of combat timer. And there's about 100 rats down there, meaning that if you enter from virgin street and run to the commercial entrance you got like half of the sewer rats after you. The rats also block players in the narrow passages.

It's the same old again: a feature is added that apes can use - not only apes, but it has potential for them - but there is a small flaw that prevents the feature from working properly in ape gameplay. So the apes mention it and receive an answer that resembles "u mad, ape?" attitude.
Honestly making the rats only hostile towards intentional attacks wouldn't hurt anyone at all. I doubt any nuubs would come complaining that the rats don't behave in realistic way or that they are getting too much easy xp. Let's be realistic here.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: New Reno Sewers
« Reply #24 on: July 16, 2012, 12:57:24 am »

Did explored the sewer today.
Nice map, nice map.

I like that there is some pve going on.
But there are, indeed, too much rats.
I went there with a pistol and 50 bullets, ready to clean that mess.
I instant killed them, which means 1 bullet for 1 creature.
I think i killed them all (not sure) and left with only one bullet in my inventory.
So they are at least 49...

If the one who travel these sewer is unlucky, unskilled, or a burster, he would spend far more bullets, and maybe out of ammo when he reaches the other side.

So, the stalling is a good idea, so the area is less crowded, but at the end, i doubt players would still want to waste a lot of ammo agains't those rats.

There is also a little issue about the water. I think this is quite a good idea to have these barrier, but there aren't quite easy to recognize at the first time. Is it the same texture than the west beach ?

Ultimatelly, i think the whole map, mechanics and contents are near perfect, but need a little balancing...
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JovankaB

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Re: New Reno Sewers
« Reply #25 on: July 16, 2012, 05:29:52 am »

There is also a little issue about the water. I think this is quite a good idea to have these barrier, but there aren't quite easy to recognize at the first time. Is it the same texture than the west beach ?

Should be more recognizable after update.
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Re: New Reno Sewers
« Reply #26 on: July 16, 2012, 11:08:27 am »

I dont have client and i have not time to play Fo, but i am curious how NR Sewers looks like, can someone upload screenshots? Thx

https://i.imgur.com/LzdmR.jpg
Re: New Reno Sewers
« Reply #27 on: July 19, 2012, 10:43:33 pm »

Should be more recognizable after update.

Nice work  ;D
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JovankaB

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Re: New Reno Sewers
« Reply #28 on: July 19, 2012, 11:19:48 pm »

Nice work  ;D

There is still some graphics missing, some files that should end in faction002 were overlooked. Hopefully it will be fixed.
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