Other > Suggestions

Change the way town npcs behave

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avv:
Unsafe town npcs are too agressive. If a player accidentally shoots one guy at BH caravan yard, he gets swarmed like this: http://clip2net.com/s/27lI1
If the player in question was a geared big gunner, he would have to burst them all. And those npc respawn in about 10 minutes.

In den, the whole metzger's will charge you if you hit a slaver or slaver npc. Den downtown you can get swarmed by metal armor guards from Becky's or Lara's gangmember for hitting a hobo.

In Redding you can get swarmed by ascorti's men and the mercdealer's guards for a misfire.

In New Reno Virgin Street the whole street is after you if you shoot a player, just like in safe towns. In commercial the barber, all the hookers and bums and the arms dealer will chase you forever if you don't let them kill you.

This needs to stop. In pvp locations the challenge must be set by players, not npc.

Have it so that when accidentally or purposefully shooting a town npc, only he will be agressive towards the player, no other npc joins. Wouldn't even be bad if the npc wouldn't even react, none of them drop any loot or give xp so it's not abusive in any way. Get rid of unsafe town reputations aswell, it serves no purpose.

falloutdude:
i agree. i accidently hit a bum in commerical last night and half of all commercals npcs went ape shit on me. made me rage hugh because the guy i was trying to fight got away. forever mad npcs and shit like that needs to stop.

Mike Crosser:
Why not make NPCs be frightened a little of the player like in fallout 1/2.
For instance in Fallout 2 you hit a junkie in the den or he goes crazy because of the jet and attacks you either way combat starts,so if he sees you with a leather jacket and a crowbar he will attack cause he thinks he has a chance to kill you.But if he sees you with a minigun and combat armor he will run or if he is hit to much he will try to bail so he doesn't die.

naossano:
Personally, i would much prefer if those npc had better weapon and hp, so you won't mess with them.

Now, these npc basically works as scenery... They have near zero impact on the battle. Combat tactics never include them. When someone shoot one of them, he is just annoyed a few seconds, instead of being afraid and struggling for his life.

Better make them stronger, than more and more like living scenery... (or instant dying scenery)

Malice Song:

--- Quote from: avv on July 14, 2012, 03:50:18 pm ---Have it so that when accidentally or purposefully shooting a town npc, only he will be agressive towards the player, no other npc joins. Wouldn't even be bad if the npc wouldn't even react, none of them drop any loot or give xp so it's not abusive in any way.
--- End quote ---

What about quest- and perkgivers?

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