Other > Suggestions
Idea for Barter.
nagzuku:
I would add:
* Item Auction system (possible place - town bank runners or specially designated terminals )
The price could be determined by character barter value and / or (both) INT/CH value.
*Sorted barter menu in dialog options (NPC traders)
The barter offer should be divided by sections (Ammo, armors, Small guns, Big guns,... )
* Extendend slave options
Slave can be hired for reasonable amount of money as workers in the Gang Hideout (collecting Fruit/Fiber)
However maximum labor slaves number thus their productivity should be strictly limited.
After some time peroid (for example - 1 month ) the slave worker vanish.
God of Thunder:
--- Quote from: Drakonis on March 14, 2010, 11:03:24 pm ---traders could ALWAYS have some caps for trading operations(because its trade by text).
Tradable goods could be usefull for crafting or some other stuff. :P
--- End quote ---
But it will still bring new money to the system in big amounts, as I can remember there was problem with that before last wipe. After month nobady will sell anything for money, couse it would be worthless, easy to get, and hard to resell. And trading players will buy everything from the NPC traders. While earning let say 1000 caps per one trip, people with high outdoorman and barter will bring thousands of caps and soon traders will only have in their inv caps, that nobody want to buy.
Drakonis:
--- Quote from: God of Thunder on March 15, 2010, 12:13:19 pm ---But it will still bring new money to the system in big amounts, as I can remember there was problem with that before last wipe. After month nobady will sell anything for money, couse it would be worthless, easy to get, and hard to resell. And trading players will buy everything from the NPC traders. While earning let say 1000 caps per one trip, people with high outdoorman and barter will bring thousands of caps and soon traders will only have in their inv caps, that nobody want to buy.
--- End quote ---
"...but i still think that ammount of such "occasions" should be limited by the server..."
MR_YUCK:
--- Quote from: nagzuku on March 14, 2010, 11:59:50 pm ---I would add:
* Item Auction system (possible place - town bank runners or specially designated terminals )
The price could be determined by character barter value and / or (both) INT/CH value.
*Sorted barter menu in dialog options (NPC traders)
The barter offer should be divided by sections (Ammo, armors, Small guns, Big guns,... )
* Extendend slave options
Slave can be hired for reasonable amount of money as workers in the Gang Hideout (collecting Fruit/Fiber)
However maximum labor slaves number thus their productivity should be strictly limited.
After some time peroid (for example - 1 month ) the slave worker vanish.
--- End quote ---
I completely agree.....those are all great ideas!!
Sius:
Well auction is really good thing especially for materials. That could be hell of an improvement...
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